JohnK Posted August 29, 2016 Share Posted August 29, 2016 Trying out a little project in the PG that requires clicking on a mesh I found that the pointer disappears when you go to full screen and so it is not possible to click on the mesh. Then I tried with some of the built in PGs. In the PG from the drop down menu select Actions and Drag and Drop and then Full Screen, no pointer with which to carry out the actions. Any suggestions? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted August 29, 2016 Share Posted August 29, 2016 This is the PointerLock: https://github.com/BabylonJS/Babylon.js/blob/master/src/babylon.engine.ts#L825 Just turn it off Quote Link to comment Share on other sites More sharing options...
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