ian Posted August 29, 2016 Share Posted August 29, 2016 Could you add arcCamera to playgroround. sendbox. Or switch we can select freecamera or arcCamera. I think arcCamera could be more practical than freeCamera. greetings Ian Quote Link to comment Share on other sites More sharing options...
JohnK Posted August 29, 2016 Share Posted August 29, 2016 Not sure what you are after. In any PG the camera to use is specified within the code and you can change it if you wish. The Basic Scene PG has a freeCamera and Basic Elements has an arcRotateCamera. Quote Link to comment Share on other sites More sharing options...
ian Posted August 29, 2016 Author Share Posted August 29, 2016 Oh I'm sorry I think sandbox (not playground) . My mistake. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted August 29, 2016 Share Posted August 29, 2016 Sandbox supports all cameras. If you want an ArcRotateCamera, you just have to create a .babylon with it Quote Link to comment Share on other sites More sharing options...
ian Posted August 29, 2016 Author Share Posted August 29, 2016 I'll try that. Quote Link to comment Share on other sites More sharing options...
ian Posted August 29, 2016 Author Share Posted August 29, 2016 ok I see the target is a problem (maybe in sendbox check).. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted August 29, 2016 Share Posted August 29, 2016 I can guarantee you that sandbox has no problem with ArcRotate Pryme8 1 Quote Link to comment Share on other sites More sharing options...
gryff Posted August 30, 2016 Share Posted August 30, 2016 @ian : here is a babylon file, ian, that you can use to test the Arc Rotate camera in the sandbox. Sandbox It iust a zip file containing this babylon that I was using to test out the export of the ArcRotate camera from Blender. See thread here @JCPalmer: has updated the Blender Exporter to ver 5.0.4. cheers, gryff Wingnut 1 Quote Link to comment Share on other sites More sharing options...
ian Posted August 30, 2016 Author Share Posted August 30, 2016 Griyff, can yust ask you. Did you manualy edit babylon file "add text for camera in babylon)" or did you do this (set camera and position... for arcCamera) in blender and export it to .babylon file ? thank you for file I'll look into it how to setup arccamera.. I saved your file and try it it works. qul cheers, ian Quote Link to comment Share on other sites More sharing options...
gryff Posted August 30, 2016 Share Posted August 30, 2016 1 hour ago, ian said: did you do this (set camera and position... for arcCamera) in blender and export it to .babylon file ? @ian : Yes Ian, meshes and ArcRotate camera created in Blender - then exported. I did it with a modified version of the Blender exporter 5.0.2 - to fix a problem. I believe @JCPalmer : has posted an updated version - 5.0.4 that makes the changes I was using. cheers, gryff ian 1 Quote Link to comment Share on other sites More sharing options...
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