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Ludum Dare 28


XekeDeath
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Weee I made it!

My first LD48 entry.

 

I hacked a chain-reaction game together in about 3 hours, hadn't more time (family and such). Finally I got my hands on Phaser  :D

So it was totally worth it for - The Phaser Experience.

 

LD Page:

http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=6826

 

Game:

http://embero-games.com/LD/28/index.html

 

Gameplay Video
http://youtu.be/kLsyvxNdlfU

Edited by BigRob154
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Weee I made it!

My first LD48 entry.

Oh it is one of *those* games... Wasted a lot of time on one of those games back in uni while working my nights away.

 

156 is my best score so far... Not sure how, as my score seemed to jump from 40 to 156 and there was only 2 green squares on the screen...

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Oh it is one of *those* games... Wasted a lot of time on one of those games back in uni while working my nights away.

 

156 is my best score so far... Not sure how, as my score seemed to jump from 40 to 156 and there was only 2 green squares on the screen...

 

Hey, thanks for actually playing my prototype  :D

Strange issue. Never had this problem. Maybe it's just bad spawning / timing. It's random without neighbor checks.

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Submitted my game! 

http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=30177

Started off trying to make a plat-former game, ended up just making a boss battle instead. 
About 6-7 hours of work, I don't think i even scratch the surface of Phaser.  
I used version 1.1.2. 

You can play it here :
https://dl.dropboxusercontent.com/u/102138490/LD48-28/source/index.html

 

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I've submitted my game, now :-).

It can be found here:
http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=22764

Here:

xyrix.org/ld28

And maybe one day here (if DNS ever updates):
ld28.xyrix.org

 

Source here:

github.com/xyrix/ld28

I hope everyone had a great Ludum Dare. I know I really enjoyed using Phaser - it's the easiest game development framework I've used and creating pure browser games is fantastic imho. I'm currently learning JavaScript - so if anyone's bored enough to look at my source and give me the gist of things which I'm doing wrong or with poor style I'd love to hear it :-). I'll be playing the games in this thread after some badly needed sleep!

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..aaand another one! my second game in LD

 

Ludum Dare page:

http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=8733

 

Game: 

http://feiss.be/ld28/

 

4766171916c9be1544d36e258083b9a5.jpg

 

It was quite terrible, really. On saturday I had to do a lot of errands and had many distractions, and that lend me to start the game without planning and thinking of the concept and goal of the game. So I ended working nonstop today Sunday trying to save the game from public embarrassment (still not sure of that).

 

Btw, it's my first project with Phaser, and I have to say that I loved it!! I had many issues with the doc and learning the API on the way and in a rush, but I'm really surprised! I liked it more than I thought I would, there is a lot of great stuff in there. Definitively, the library of choice for making HTML5 games! very easy, convenient, well-thought, and funny!. Congratulations and thank you, Rich!

 

Anyway, enjoy, and congrats everyone for having survived to another LD.

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Hi all! I just completed my first Ludum Dare, and my first attempt at a game with Phaser(and a game in general). The code is a train wreck, but I was trying to learn Phaser at the same time! 

 

The Ludum Dare page is here:

http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=15070

 

Play the game here:

http://cdgugler.github.io/ludumdare28/

 

 

I'll be checking out the other Phaser games here. If anyone has any particular examples of well structured code I'd love to see it, I need to work on that area. :)

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Ludum Dare page:

http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=30512

 

Game: 

http://andersnissen.com/ld28/

 

30512-shot0.png

 

Plot:

An evil entity has invaded Earth. 
You are the last of our defences. 
You have only one life, one Core, one chance.

 

This game is actually based off the new Phaser "Getting Started Tutorial". I had an idea of making a game that "glitched" and found a neat text-to-speech engine that sounded pretty glitchy... and a bit evil. The game turned out more disturbing that I had planed. It took approx. half a day to make.

Edited by anissen
Fixed game URL
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Feiss that was great! I had good fun running around that. Loved the laser effects.

 

anissen - that was freaky and pretty awesome! I loved the way you just totally abused sprites and pictures you found in the Phaser assets folder, it works remarkably well! And the shaders too :) Lovely glitchy effect.

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I'll be checking out the other Phaser games here. If anyone has any particular examples of well structured code I'd love to see it, I need to work on that area. :)

Uh, nope... Not me... I started off being all well intentioned and wanting to have everything organsied, but ended up just hacking a lot of variables onto existing objects...

 

Strangely, this link points to Feiss' page... I put the correct one in the original post.

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Strangely, this link points to Feiss' page... I put the correct one in the original post.

 

I think rich made a mistake in fixing my url - the text was correct, but the actual url reference was not. I have fixed it :)

 

rich: Thanks for our kind words and for your awesome work on Phaser! Looking forward to 1.1.4

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Just submitted this entry into the Jam:

 

One Sword: http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=29291

Play here: http://daviwil.github.io/ld28

 

I spent maybe 2 nights learning about Phaser before going into the competition.  Was very easy to get up and running thanks to a few great tutorials and the wealth of example code provided by the authors.  I ended up having to use Box2DWeb for physics since Phaser's physics library didn't seem to have the capabilities that I needed.  Was pretty easy to wire that up though.

 

Love the library, will use it again!  Can't believe that HTML5 game dev is actually viable these days.

 

David

 

 

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Gotta say, Phaser is pretty awesome. Have never made a computer game before, and Phaser made things seem very easy! Just wish there was a bigger community, cause googling Phaser did not get me the results I wanted for fixing bugs! Haha.

 

http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=31759

 

Had some issues getting tillemap layers to work right, but I still like the final product. Hope you guys like it too!

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David - that was great fun! Lovely art too. Glad getting Box2d in wasn't too much hassle :)

 

Bogden - ONE.Platform is a great idea! Damn frustrating sometimes too, but I had fun clearing off a few screens :) The community is growing and events like LD help bring it together too. Remember we're not even a year old yet, so every little helps.

 

code herd - Even with the slightly broken tiles that was still really fun! I had no problem moving the turret around, letting it blow up the crab like robots. Sorry we didn't get the new tilemap engine sorted in time for LD.

 

turnA - congratulations to you too! And yeah, it will be amazing to see what we can do next year :)

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