dmko Posted August 28, 2016 Share Posted August 28, 2016 For creating new artwork to use in PIXI - like talking head animation type stuff that runs for a while but uses the same base textures... is Spine or Dragonbones more supported? The idea is assuming the animator knows nothing about PIXI, and will just create the artwork in that tool without knowing much about gotchas and limitations to watch out for.... Quote Link to comment Share on other sites More sharing options...
ivan.popelyshev Posted August 28, 2016 Share Posted August 28, 2016 pixi-spine. plugin doesnt support latest features like path constraint, ill update it soon dmko 1 Quote Link to comment Share on other sites More sharing options...
dmko Posted August 28, 2016 Author Share Posted August 28, 2016 Oh wow, didn't realize you're on top of the Spine plugin... so it seems that Spine has more of a chance of having PIXI support in general, compared to DragonBones (or any other similar framework)? Quote Link to comment Share on other sites More sharing options...
ivan.popelyshev Posted August 28, 2016 Share Posted August 28, 2016 yep, there are special integration features: for example, you can change texture of any attachment to any pixi texture, even if its from another atlas with different rotation dmko 1 Quote Link to comment Share on other sites More sharing options...
alex_h Posted August 29, 2016 Share Posted August 29, 2016 It is possible to use Dragonbones with pixi but spine is definitely the preferred option. If you can get your animators to use Spine then that is the way to go for sure. Quote Link to comment Share on other sites More sharing options...
dmko Posted August 29, 2016 Author Share Posted August 29, 2016 Thanks! Quote Link to comment Share on other sites More sharing options...
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