slipstart Posted August 27, 2016 Share Posted August 27, 2016 Hi all, I'm trying to decide how I want ro approach designing a cave/mine level and Im wondering if the best approach for camera over shoulder would be a low poly textured mesh. Anyone done this before or have any thoughts? Thanks Quote Link to comment Share on other sites More sharing options...
Pryme8 Posted August 28, 2016 Share Posted August 28, 2016 You must explain a little more, " Im wondering if the best approach for camera over shoulder would be a low poly textured mesh ". I think you are asking if the best approach would be to do a 3rd person over the shoulder camera following a low polygon character? that would all be personal preference honestly, and the choices you make as a designer for what more effectively portrays the feel your looking for. Quote Link to comment Share on other sites More sharing options...
slipstart Posted August 28, 2016 Author Share Posted August 28, 2016 I want to do a 3rd person over the shoulder and I was wondering if using a low poly mesh was the best option or if there was another means such as creating components at runtime instead of importing or something. Basically I want to make a cave and I was wondering what the best method for making the mesh for it is. Quote Link to comment Share on other sites More sharing options...
Pryme8 Posted August 29, 2016 Share Posted August 29, 2016 For the cave lot for the player? Quote Link to comment Share on other sites More sharing options...
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