jbs Posted December 8, 2013 Share Posted December 8, 2013 http://littlewargame.com/ So this is my first HTML5 game. Its a relatively simple RTS (medieval / fantasy setting) which features working multiplayer (1v1 only at the moment). I havent done a lot of testing for multiplayer, so there might be bugs.The game is still somewhere in alpha / beta, but playable. I found there are not really too many good & working HTML5 RTS games with multiplayer, so i decided to do this. Its supposed to be something you can play anytime and anywhere and its relatively simple (atm theres only 3 unit types and 3 building types), but of course it still comes with the natural complexity of a realtime strategy game. So even though you know all the units after one or two games, theres still tons of different strategies and ways to play. It also has a working AI for single player games, but the AI is pretty simple at the moment. I plan to improve the AI, but the main focus is definetly multiplayer.I would really appreciate any feedback. tackle and RareX 2 Quote Link to comment Share on other sites More sharing options...
rich Posted December 8, 2013 Share Posted December 8, 2013 Looking good. Please ensure you attach/embed at least one screen shot into your post (edit it to add it). Quote Link to comment Share on other sites More sharing options...
Gustavgb Posted December 8, 2013 Share Posted December 8, 2013 Looks good, but unplayable because it's not in English Quote Link to comment Share on other sites More sharing options...
agamemnus Posted December 8, 2013 Share Posted December 8, 2013 Hi, I tried it. Nice features overall (good job on the "auto-task-on-spawn" feature). I would ditch the map movement when the user moves the mouse to the sides (besides which it is buggt) and instead use manual dragging. I'd also make the mouse wheel zoom. Quote Link to comment Share on other sites More sharing options...
jbs Posted December 9, 2013 Author Share Posted December 9, 2013 thx for the feedback.The scrolling works fine when you go fullscreen, but yeah its a little bit buggy when your not fullscreen. I guess ill make it only active when beeing in fullscreen. Zoom also seems to be a good idea, a couple of ppl been suggesting that. Quote Link to comment Share on other sites More sharing options...
Garthog Posted December 12, 2013 Share Posted December 12, 2013 Awesome one, really love it. Surely one of the most promising RTS available, plus with multiplayer !Keep it up ! EDIT: The game is super-awesome. Just played it with a friend, and already addictive Quote Link to comment Share on other sites More sharing options...
agamemnus Posted December 13, 2013 Share Posted December 13, 2013 I see you added zoom, but it is only at the center.. I think it would be better if it was zoom on the mouse. What would be ideal for me is a mouse scroll via the left mouse button and a unit selection via the right mouse button. Quote Link to comment Share on other sites More sharing options...
steve_racoon Posted December 14, 2013 Share Posted December 14, 2013 looks good. multiplayer on html5? that sounds amazing Quote Link to comment Share on other sites More sharing options...
jbs Posted January 10, 2014 Author Share Posted January 10, 2014 I see you added zoom, but it is only at the center.. I think it would be better if it was zoom on the mouse. What would be ideal for me is a mouse scroll via the left mouse button and a unit selection via the right mouse button.i dont know it this would be so good. I could imagine a mouse scroll with the middle mouse and keep the others.The for all the feedback so far. Quote Link to comment Share on other sites More sharing options...
dhaber Posted January 10, 2014 Share Posted January 10, 2014 I really like this type of game and enjoyed playing it. Here are a few random thoughts:I wanted to zoom out more than it let me. I was able to do this by changing my browser's zoom. I do feel like it should be possible to zoom out a little more, but either way there should probably be a maximum amount of space that will render. Otherwise, the person with the higher resolution monitor or browser zoom set down will have a huge advantage in multi-player.Zooming in goes much further in than is useful.The maps are very small. I wish they were much bigger.The 50 unit cap is frustrating.The units sometimes glitch out and get stuck and just shake. Some units sometimes get stuck behind other units and pace back and forth.On one occasion the enemy AI blocked itself into a corner by placing buildings in such a way that none of its units could get to the other side. This was on the rocky field map.The AI is way too easy. It could be that when I was younger I played too many games like this, but I was able to play through each map and win without ever really being challenged.I feel like it should be much harder to build in a war zone. My strategy was often to build towers right near the enemy units and then distract them with other units until the tower completes. Maybe units under construction should take double damage to make it much more difficult to do this?If a unit is attacking a building and then gets attacked by another unit, it should probably deal with the attacking unit before continuing to attack the building. The way it is now I'd often let enemies attack buildings so that I could easily take them out without taking damage. Buildings are easy to repair, so this works very well.Anyway, those are just my random thoughts and nothing to take seriously. Sorry if I wrote up too much. I really like the look and feel of the game. You are capturing a lot of the feel of some of the amazing retro RTS games of the past, and I look forward to seeing where you go with this. Quote Link to comment Share on other sites More sharing options...
Rustem Posted January 10, 2014 Share Posted January 10, 2014 Very nice game Quote Link to comment Share on other sites More sharing options...
yotamN Posted January 11, 2014 Share Posted January 11, 2014 Very nice game, you need to made bigger maps Quote Link to comment Share on other sites More sharing options...
Karma Octopus Posted January 11, 2014 Share Posted January 11, 2014 Games as good as this hurts my game development productivity. I love how well it worked in fullscreen. Though, the map didn't always scroll when the mouse was at the edge of the game. It was the same even when not in fullscreen. Quote Link to comment Share on other sites More sharing options...
jbs Posted January 15, 2014 Author Share Posted January 15, 2014 thanks very much. I added 4 player mode now btw. Quote Link to comment Share on other sites More sharing options...
jbs Posted August 18, 2014 Author Share Posted August 18, 2014 Update: I have added a lot of stuff in the last months. New units / buildgins, custom maps, a ladder system and tons of smaller things. Quote Link to comment Share on other sites More sharing options...
foxcode Posted August 19, 2014 Share Posted August 19, 2014 Nice game, are you a Starcraft player by any chance? 6 workers at the start, 3 per gold Quote Link to comment Share on other sites More sharing options...
jbs Posted August 22, 2014 Author Share Posted August 22, 2014 haha, yeah, im playing sc2 Quote Link to comment Share on other sites More sharing options...
jbs Posted February 4, 2015 Author Share Posted February 4, 2015 time has passed and im still actively working on this. There is no matchmaking, you can edit and created unit, building, abilities in the map editor and many new units plus a relatively small but active community. Quote Link to comment Share on other sites More sharing options...
AzraelTycka Posted February 4, 2015 Share Posted February 4, 2015 Hello, checked it, lost twice (:-(), and now really like it. Though haven't figured out how to make ballista (full upgrades) unit shoot at anything (had two of them and neither did anything to units or buildings - tried every building enemy had to hit with this). Is there some special unit needed to make it shoot? Also noticed, at least for me, whenever I want to scroll through the map using mouse, when I scroll mouse too fast out of the active window (in firefox just moving mouse fast enough to reach top panels) the game doesn't scroll, so I had to carefully move mouse to the top making sure I didn't reach out of the window (even in full screen). Arrow scrolling covered that thankfully. Quote Link to comment Share on other sites More sharing options...
jbs Posted February 5, 2015 Author Share Posted February 5, 2015 ballista only shoots air units. the firefox top scroll thing is annoying, but i couldnt find a way to fix it, there may be no way unfort Quote Link to comment Share on other sites More sharing options...
playtwice Posted February 5, 2015 Share Posted February 5, 2015 +1 for all the sc2 related puns *Looks and feels totally great! I'm a big fan of rts games so I'll definitly try it out later. Quote Link to comment Share on other sites More sharing options...
msha Posted February 5, 2015 Share Posted February 5, 2015 Extremely awesome the firefox top scroll thing is annoying, but i couldnt find a way to fix it, there may be no way unfort Have you looked at this? https://developer.mozilla.org/en-US/docs/Web/API/Pointer_Lock_API Quote Link to comment Share on other sites More sharing options...
jbs Posted February 5, 2015 Author Share Posted February 5, 2015 Extremely awesome Have you looked at this? https://developer.mozilla.org/en-US/docs/Web/API/Pointer_Lock_APIthis miight be a way to fix, ive looked into it before, but not too deep, will do though. Quote Link to comment Share on other sites More sharing options...
RareX Posted May 18, 2015 Share Posted May 18, 2015 This is amazing! I'm gonna learn how to make RTS games now aswell! Quote Link to comment Share on other sites More sharing options...
marcgfx Posted May 20, 2015 Share Posted May 20, 2015 great job. so far I only played AI. vs 3 opponents I lost in the early game (going expansion first), vs 2 it was pretty manageable. I noticed AI does not yet expand or go for higher tier units and generally does not have anything called tacticts Quote Link to comment Share on other sites More sharing options...
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