vornay Posted August 25, 2016 Share Posted August 25, 2016 So here I am, reading a bunch of stuff about how to make and market HTML5 games. Yet, I'm not sure where to begin, especially since people say your first few games should be "throw away" games" that will probably be so bad, it's not worth wondering who will want to play or license them. Should I just go down the list, and make one of each genre, like a Match-3 game, then a Tower Defense, then a Hidden Object, etc, until things start to naturally fall in place? Or, should I pick some new idea that i have, and try to do that first? Quote Link to comment Share on other sites More sharing options...
alex_h Posted August 25, 2016 Share Posted August 25, 2016 Trying to build your own idea straight off is probably taking on too much at once. If you concentrate on making a few simpler clones to begin with then thats one less thing to think about, allowing you to focus more on learning to work with the technology. vornay 1 Quote Link to comment Share on other sites More sharing options...
b10b Posted August 25, 2016 Share Posted August 25, 2016 Going down the genre list is a solid idea (if it will sustain your enthusiasm) - but be mindful that core-game development may represent only ~30% of the workload on an original game, and probably less again on a genre game. Spending time on the surrounding tasks and skills is where the hard / valuable lessons happen - i.e. the ones that don't have tutorials! Therefore I'd recommend publishing everything made. Good luck! vornay 1 Quote Link to comment Share on other sites More sharing options...
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