ian Posted August 24, 2016 Share Posted August 24, 2016 Ok I attach simple blender file which have 3 animated elevators. Each object(Elevator) have its own animation. If I export it into babylon file positions of object is mixed (not currect positons of elevator). What is Here a problem. Can't we export more than one animation (and use auto lounch animations) ? I add actions suffix "-sAction" I have Quaternion animated Objects. Can not export this blender in babylon file. Some errors (Exporter ver 5.0.2) Ver 4.6.1 exports without errors, but positions of each Elevator is same and in blender scene all Elevators get same postition. What is here a problem? Can anybody look this file. RollShadowAnimation.blend Quote Link to comment Share on other sites More sharing options...
max123 Posted August 24, 2016 Share Posted August 24, 2016 I have reported the same issue here For now, I use the following work-around: - Make sure all animations start at frame 2. - Add suffix to Actions - in Babylon, iterate through all meshes in the scene and initiate animations from Frame1 to Frame2, like so: for (var i = 0; i < meshes.length; i++) { var obj = meshes[i]; if(obj.animations.length > 0) { scene.beginAnimation(obj, 1, 2); } } I do hope this gets fixed though as sometimes this creates weird jumps. Quote Link to comment Share on other sites More sharing options...
ian Posted August 24, 2016 Author Share Posted August 24, 2016 no it doesn't work. Export 4.6.1 mess up values in json data. This work around doesn't work for me. Quote Link to comment Share on other sites More sharing options...
ian Posted August 24, 2016 Author Share Posted August 24, 2016 too bugy for use. I'll stop using animations until exporter and babylon will works as it should work. Quote Link to comment Share on other sites More sharing options...
JCPalmer Posted August 24, 2016 Share Posted August 24, 2016 There were quaternion issues in the multi-file, 5.0, code base. I should probably set a mesh in one of my test scenes to it. It exports now (not PR'ed yet). Here was the log file: Exporter version: 5.0.3, Blender version: 2.77 (sub 0) ========= Conversion from Blender to Babylon.js ========= Scene settings used: selected layers only: true flat shading entire scene: true inline textures: false texture directory: /home/jeff/Desktop/ Python World class constructor completed WARNING: No active camera has been assigned, or is not in a currently selected Blender layer processing begun of mesh: Elevator3 animation processing begun processing action Elevator2Action: in[200 - 200], out[0 - 200] processing action sAction: in[1 - 100], out[210 - 310] processing action ElevatorAction: in[1 - 200], out[320 - 520] processing action ElevatorAction.001: in[1 - 200], out[530 - 730] processing action ElevatorAction.003: in[1 - 200], out[740 - 940] processing action ElevatorAction.004: in[1 - 200], out[950 - 1150] processing action ElevatorDrugi: in[1 - 200], out[1160 - 1360] processing action ElevatorPrviAction: in[1 - 200], out[1370 - 1570] processing begun of Standard material: Material.004 num positions : 36 num normals : 36 num uvs : 0 num uvs2 : 0 num colors : 0 num indices : 36 processing begun of mesh: Elevator2 animation processing begun processing action sAction: in[1 - 200], out[0 - 200] processing action Elevator2Action: in[200 - 200], out[210 - 410] processing action ElevatorAction: in[1 - 200], out[420 - 620] processing action ElevatorAction.001: in[1 - 200], out[630 - 830] processing action ElevatorAction.003: in[1 - 200], out[840 - 1040] processing action ElevatorAction.004: in[1 - 200], out[1050 - 1250] processing action ElevatorDrugi: in[1 - 200], out[1260 - 1460] processing action ElevatorPrviAction: in[1 - 200], out[1470 - 1670] processing begun of Standard material: Material.005 num positions : 132 num normals : 132 num uvs : 0 num uvs2 : 0 num colors : 0 num indices : 132 processing begun of mesh: Elevator1 animation processing begun processing action sAction: in[1 - 200], out[0 - 200] processing action Elevator2Action: in[200 - 200], out[210 - 410] processing action ElevatorAction: in[1 - 200], out[420 - 620] processing action ElevatorAction.001: in[1 - 200], out[630 - 830] processing action ElevatorAction.003: in[1 - 200], out[840 - 1040] processing action ElevatorAction.004: in[1 - 200], out[1050 - 1250] processing action ElevatorDrugi: in[1 - 200], out[1260 - 1460] processing action ElevatorPrviAction: in[1 - 200], out[1470 - 1670] processing begun of Standard material: Material.002 num positions : 216 num normals : 216 num uvs : 0 num uvs2 : 0 num colors : 0 num indices : 216 processing begun of mesh: Ball processing begun of Standard material: Material.003 num positions : 2880 num normals : 2880 num uvs : 0 num uvs2 : 0 num colors : 0 num indices : 2880 processing begun of mesh: Path processing begun of Standard material: Material.001 processing begun of Standard material: Material processing begun of multimaterial: RollShadowAnimation.Multimaterial#0 num positions : 1344 num normals : 1344 num uvs : 0 num uvs2 : 0 num colors : 0 num indices : 1344 processing begun of light (POINT): Lamp ========= Writing of scene file started ========= ========= Writing of scene file completed ========= ========= end of processing ========= elapsed time: 0 min, 0.1661 secs Not all of your actions have mesh prefixes, so that might be an additional fix on your end. Also, the auto animate property is not BJS animation range / Blender action specific. It just runs all frames from the beginning. Might be better to start your ranges yourself. The order ranges get recorded is arbitrary (probably creation order), so there is no control. @max123, you are not getting an actual exception being thrown (no question those are my problem). Clearly it is not what you want, but I really do not have time determine if this is something the exporter does or there is problem in your scene. Maybe, the first check if your geometry is coming through as expected with auto animate off. @gryff, might you please vet this is a problem, and if you explain what it is. Quote Link to comment Share on other sites More sharing options...
ian Posted August 24, 2016 Author Share Posted August 24, 2016 JCPalmer Yes I think it's export problem. I manualy edit babylon file (ok if range is exported out of 200 frames (this can be manualy repaired) Like: ,"animations":[{"dataType":2,"framePerSecond":24,"keys":[ {"frame":1,"values":[0,0,0,-1]}, {"frame":50,"values":[0,0,0,-1]}, {"frame":100,"values":[0,0,0,-1]}, {"frame":150,"values":[0,0,0,-1]}, {"frame":200,"values":[0,0,0,-1]}],"loopBehavior":1,"name":"rotationQuaternion animation","property":"rotationQuaternion"},{"dataType":1,"framePerSecond":24,"keys":[ {"frame":1,"values":[7.15002, -0.09738, -5.24826]}, {"frame":50,"values":[7.15002, -0.09738, -5.24826]}, {"frame":100,"values":[7.15002, -0.09738, -4.01977]}, {"frame":150,"values":[7.15002, -0.09738, -4.01977]}, {"frame":200,"values":[7.15002, -0.09738, -5.24826]}],"loopBehavior":1,"name":"position animation","property":"position"},{"dataType":1,"framePerSecond":24,"keys":[ {"frame":1,"values":[1,1,1]}, {"frame":50,"values":[1,1,1]}, {"frame":100,"values":[1,1,1]}, {"frame":150,"values":[1,1,1]}, {"frame":200,"values":[1,1,1] } ],"loopBehavior":1,"name":"scaling animation","property":"scaling"}],"ranges":[{"name":"Elevator2Action","from":0,"to":200}],"autoAnimate":true,"autoAnimateFrom":1,"autoAnimateTo":200,"autoAnimateLoop":true ,"animations":[{"dataType":2,"framePerSecond":24,"keys":[ {"frame":1,"values":[0,0,0,-1]}, {"frame":50,"values":[0,0,0,-1]}, {"frame":100,"values":[0,0,0,-1]}],"loopBehavior":1,"name":"rotationQuaternion animation","property":"rotationQuaternion"},{"dataType":1,"framePerSecond":24,"keys":[ {"frame":1,"values":[5.00506,0.1586,-4.87695]}, {"frame":50,"values":[5.00506,0.1586,-4.87695]}, {"frame":100,"values":[5.00506,4.78292,-4.87695]}, {"frame":150,"values":[5.00506, 4.78292,-4.87695]}, {"frame":200,"values":[5.00506,0.1586,-4.87695]}],"loopBehavior":1,"name":"position animation","property":"position"},{"dataType":1,"framePerSecond":24,"keys":[ {"frame":1,"values":[1,1,1]}, {"frame":50,"values":[1,1,1]}, {"frame":100,"values":[1,1,1]}, {"frame":150,"values":[1,1,1]}, {"frame":200,"values":[1,1,1]}],"loopBehavior":1,"name":"scaling animation","property":"scaling"}],"ranges":[{"name":"ElevatorAction","from":0,"to":200}],"autoAnimate":true,"autoAnimateFrom":1,"autoAnimateTo":200,"autoAnimateLoop":true ,"animations":[{"dataType":2,"framePerSecond":24,"keys":[ {"frame":1,"values":[0,0,0,-1]}, {"frame":50,"values":[0,0,0,-1]}, {"frame":100,"values":[0,0,0,-1]}],"loopBehavior":1,"name":"rotationQuaternion animation","property":"rotationQuaternion"},{"dataType":1,"framePerSecond":24,"keys":[ {"frame":1,"values":[1.1008,0.1586,1]}, {"frame":50,"values":[1.1008,0.1586,1]}, {"frame":100,"values":[1.1008,4.1586,1]}, {"frame":150,"values":[1.1008,4.1586,1]}, {"frame":200,"values":[1.1008,0.1586,1]}],"loopBehavior":1,"name":"position animation","property":"position"},{"dataType":1,"framePerSecond":24,"keys":[ {"frame":1,"values":[1,1,1]}, {"frame":50,"values":[1,1,1]}, {"frame":100,"values":[1,1,1]}, {"frame":150,"values":[1,1,1]}, {"frame":200,"values":[1,1,1]}],"loopBehavior":1,"name":"scaling animation","property":"scaling"}],"ranges":[{"name":"Elevator2Action","from":0,"to":200}],"autoAnimate":true,"autoAnimateFrom":1,"autoAnimateTo":200,"autoAnimateLoop":true And all three animations works ok. BUT I HAVE TO MANUALY EDIT. IT IS TIME CONSUMING. I REALY DON'T KNOW WHY THERE MESS VALUES EXPORTED. OK I'll test your latest exporter and see how it's working. But for now I will manually check babylon file and repair it. But know things works well I send blender file before I see I should add prefixes. But after I see about prefix, I add prefix but exporter 4.6.1 but nothing was better. I'll wait for your new fix exporter 5.0.2. I need quaternion because of physcis (cannon). We are on bonds I attach manualy edited animations babylon file. You can see it on sandbox. This is what I want to achive with blender and exporter. greetings RollShadowAnimation_Deluje.babylon Quote Link to comment Share on other sites More sharing options...
JCPalmer Posted August 24, 2016 Share Posted August 24, 2016 5.0.3 is out. I consider this matter closed. ian 1 Quote Link to comment Share on other sites More sharing options...
max123 Posted August 24, 2016 Share Posted August 24, 2016 54 minutes ago, JCPalmer said: 5.0.3 is out. I consider this matter closed. will give it a go tomorrow... too many beers tonight (it's bloody +32 in london!) thanks for your efforts! Quote Link to comment Share on other sites More sharing options...
JCPalmer Posted August 25, 2016 Share Posted August 25, 2016 max, I only fixed the quaternion exception being thrown. ian 1 Quote Link to comment Share on other sites More sharing options...
gryff Posted August 25, 2016 Share Posted August 25, 2016 @JCPalmer : still want me to look at this? @max123 : that be London Ontario as it was 32C here and will be 39C tomorrow afternoon. In which case we are neighbours mate cheers, gryff Quote Link to comment Share on other sites More sharing options...
ian Posted August 25, 2016 Author Share Posted August 25, 2016 vau JCPalmer qul fix. It works. Yes JCPalmer thanx for your efforts. Now values for locations (x,y,z) are correct. My animations are from 1-200. I manually remove {"frame" which are greater than 200 (rotation, location, scale sections). And remove ranges which are grater than 200. And repair "autoAnimateTo":1460 <-repare to 200, And now animations are consistent. All other things are OK, Brilliant fix HERE IS ONE EXAMPLE (what I remove manually). I remove bolt text. JCPalmer, Just Ask? It is difficult to find out for each object how many frames each object have for its animation? And correct ranges? But still export-er 5.0.3 is much much better. ,"animations":[{"dataType":2,"framePerSecond":24,"keys":[ {"frame":1,"values":[0,0,0,-1]}, {"frame":50,"values":[0,0,0,-1]}, {"frame":100,"values":[0,0,0,-1]}, {"frame":150,"values":[0,0,0,-1]}, {"frame":200,"values":[0,0,0,-1]}, {"frame":211,"values":[0,0,0,-1]}, {"frame":260,"values":[0,0,0,-1]}, {"frame":310,"values":[0,0,0,-1]}, {"frame":360,"values":[0,0,0,-1]}, {"frame":410,"values":[0,0,0,-1]}, {"frame":421,"values":[0,0,0,-1]}, {"frame":470,"values":[0,0,0,-1]}, {"frame":520,"values":[0,0,0,-1]}, {"frame":570,"values":[0,0,0,-1]}, {"frame":620,"values":[0,0,0,-1]}, {"frame":631,"values":[0,0,0,-1]}, {"frame":680,"values":[0,0,0,-1]}, {"frame":730,"values":[0,0,0,-1]}, {"frame":780,"values":[0,0,0,-1]}, {"frame":830,"values":[0,0,0,-1]}, {"frame":841,"values":[0,0,0,-1]}, {"frame":890,"values":[0,0,0,-1]}, {"frame":940,"values":[0,0,0,-1]}, {"frame":990,"values":[0,0,0,-1]}, {"frame":1040,"values":[0,0,0,-1]}, {"frame":1051,"values":[0,0,0,-1]}, {"frame":1110,"values":[0,0,0,-1]}, {"frame":1150,"values":[0,0,0,-1]}, {"frame":1210,"values":[0,0,0,-1]}, {"frame":1250,"values":[0,0,0,-1]}, {"frame":1261,"values":[0,0,0,-1]}, {"frame":1310,"values":[0,0,0,-1]}, {"frame":1360,"values":[0,0,0,-1]}, {"frame":1410,"values":[0,0,0,-1]}, {"frame":1460,"values":[0,0,0,-1]}],"loopBehavior":1,"name":"rotationQuaternion animation","property":"rotationQuaternion"},{"dataType":1,"framePerSecond":24,"keys":[ {"frame":1,"values":[7.15,-0.0974,-5.2209]}, {"frame":50,"values":[7.15,-0.0974,-5.2209]}, {"frame":100,"values":[7.15,-0.0974,-4.0279]}, {"frame":150,"values":[7.15,-0.0974,-4.0279]}, {"frame":200,"values":[7.15,-0.0974,-5.2209]}, {"frame":211,"values":[1.1008,0.1586,1]}, {"frame":260,"values":[1.1008,0.1586,1]}, {"frame":310,"values":[1.1008,4.1586,1]}, {"frame":360,"values":[1.1008,4.1586,1]}, {"frame":410,"values":[1.1008,0.1586,1]}, {"frame":421,"values":[1.1008,0.1586,1]}, {"frame":470,"values":[1.1008,0.1586,1]}, {"frame":520,"values":[1.1008,4.1586,1]}, {"frame":570,"values":[1.1008,4.1586,1]}, {"frame":620,"values":[1.1008,0.1586,1]}, {"frame":631,"values":[1.1008,0.1586,1]}, {"frame":680,"values":[1.1008,0.1586,1]}, {"frame":730,"values":[1.1008,4.1586,1]}, {"frame":780,"values":[1.1008,4.1586,1]}, {"frame":830,"values":[1.1008,0.1586,1]}, {"frame":841,"values":[1.1008,0.1586,1]}, {"frame":890,"values":[1.1008,0.1586,1]}, {"frame":940,"values":[1.1008,4.1586,1]}, {"frame":990,"values":[1.1008,4.1586,1]}, {"frame":1040,"values":[1.1008,0.1586,1]}, {"frame":1051,"values":[4.6225,0.1586,-6.2596]}, {"frame":1110,"values":[4.6225,0.1586,-6.2596]}, {"frame":1150,"values":[4.6225,4.8082,-6.2596]}, {"frame":1210,"values":[4.6225,4.8082,-6.2596]}, {"frame":1250,"values":[4.6225,0.1586,-6.2596]}, {"frame":1261,"values":[1.1008,0.1586,1]}, {"frame":1310,"values":[1.1008,0.1586,1]}, {"frame":1360,"values":[1.1008,4.1586,1]}, {"frame":1410,"values":[1.1008,4.1586,1]}, {"frame":1460,"values":[1.1008,0.1586,1]}],"loopBehavior":1,"name":"position animation","property":"position"},{"dataType":1,"framePerSecond":24,"keys":[ {"frame":1,"values":[1,1,1]}, {"frame":50,"values":[1,1,1]}, {"frame":100,"values":[1,1,1]}, {"frame":150,"values":[1,1,1]}, {"frame":200,"values":[1,1,1]}, {"frame":211,"values":[1,1,1]}, {"frame":260,"values":[1,1,1]}, {"frame":310,"values":[1,1,1]}, {"frame":360,"values":[1,1,1]}, {"frame":410,"values":[1,1,1]}, {"frame":421,"values":[1,1,1]}, {"frame":470,"values":[1,1,1]}, {"frame":520,"values":[1,1,1]}, {"frame":570,"values":[1,1,1]}, {"frame":620,"values":[1,1,1]}, {"frame":631,"values":[1,1,1]}, {"frame":680,"values":[1,1,1]}, {"frame":730,"values":[1,1,1]}, {"frame":780,"values":[1,1,1]}, {"frame":830,"values":[1,1,1]}, {"frame":841,"values":[1,1,1]}, {"frame":890,"values":[1,1,1]}, {"frame":940,"values":[1,1,1]}, {"frame":990,"values":[1,1,1]}, {"frame":1040,"values":[1,1,1]}, {"frame":1051,"values":[1,1,1]}, {"frame":1110,"values":[1,1,1]}, {"frame":1150,"values":[1,1,1]}, {"frame":1210,"values":[1,1,1]}, {"frame":1250,"values":[1,1,1]}, {"frame":1261,"values":[1,1,1]}, {"frame":1310,"values":[1,1,1]}, {"frame":1360,"values":[1,1,1]}, {"frame":1410,"values":[1,1,1]}, {"frame":1460,"values":[1,1,1]}],"loopBehavior":1,"name":"scaling animation","property":"scaling"}],"ranges":[{"name":"Action","from":0,"to":200},{"name":"ElevatorAction","from":210,"to":410},{"name":"ElevatorAction.001","from":420,"to":620},{"name":"ElevatorAction.003","from":630,"to":830},{"name":"ElevatorAction.004","from":840,"to":1040},{"name":"ElevatorDrugi","from":1050,"to":1250},{"name":"ElevatorPrviAction","from":1260,"to":1460}],"autoAnimate":true,"autoAnimateFrom":1,"autoAnimateTo":1460 <-repare to 200,"autoAnimateLoop":true ,"instances":[]} greetings Ian Quote Link to comment Share on other sites More sharing options...
max123 Posted August 25, 2016 Share Posted August 25, 2016 4 hours ago, gryff said: @max123 : that be London Ontario as it was 32C here and will be 39C tomorrow afternoon. In which case we are neighbours mate cheers, gryff Across the Pond, mate! - I'm in London UK (apologies for off-topic) Quote Link to comment Share on other sites More sharing options...
max123 Posted August 25, 2016 Share Posted August 25, 2016 6 hours ago, JCPalmer said: max, I only fixed the quaternion exception being thrown. Ah, ok then - I wasn't getting those exceptions. Quote Link to comment Share on other sites More sharing options...
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