flashpapa Posted August 24, 2016 Share Posted August 24, 2016 Hello everybody, I'm doing a little game plateform for fun and for the ground management and for more speed, I wondered if was worth better not use (for optimization) : - Tilemap : But I feel that after a certain number of box it starts to slow down... (and i can use player.body.blocked.down to know il player is landing) OR - Objects that define the ground and far fewer (but i loose player.body.blocked.down to know il player is landing) And that's make -> And all mixed -> I manage this with tiled like that -> What is the best practice to design ground and manage ground collision to keep a max of fps ? thank for help and this great forum Here the sources.zip Link to comment Share on other sites More sharing options...
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