mazoku Posted August 22, 2016 Share Posted August 22, 2016 Bubble shooter game with three modes, some levels and so on with my favorite Phaser engine. I don't know how to make the scores for the levels game mode. The sounds are obviously unfinished. Need feedback. Need suggestions. Need patience but don't have. Link 8Observer8 1 Quote Link to comment Share on other sites More sharing options...
arseniy Posted August 22, 2016 Share Posted August 22, 2016 Hi, What's that made with? Personally I like when the stuff like windows/buttons appears with some animations. When it just appears suddenly that looks a bit too rough. Probably need an ability to swap bubbles between each other like it is in other bbl shooters. Quote Link to comment Share on other sites More sharing options...
mazoku Posted August 22, 2016 Author Share Posted August 22, 2016 Hi, this is made with Phaser http://phaser.io/ I want to ask you what do you mean with "swap bubbles between each other" Currently I think about what type of animations are good for the menus. As it is now its too simple and plain I know it. Quote Link to comment Share on other sites More sharing options...
arseniy Posted August 22, 2016 Share Posted August 22, 2016 1 hour ago, mazoku said: Hi, this is made with Phaser http://phaser.io/ I want to ask you what do you mean with "swap bubbles between each other" Currently I think about what type of animations are good for the menus. As it is now its too simple and plain I know it. On the bottom player has two bubbles(one active and one next). Look any big bubble shooter you will see there is a way to swap them between each other. Quote Link to comment Share on other sites More sharing options...
mazoku Posted August 22, 2016 Author Share Posted August 22, 2016 I've played a lot of them and I've never seen this feature. I've seen an option to swap with special/bomb but the next bubble ... Quote Link to comment Share on other sites More sharing options...
mentuat Posted August 22, 2016 Share Posted August 22, 2016 I agree with Arseniy - the swap bubble feature is a common (and probably expected) feature + is a fairly easy thing to integrate while adding a useful strategic element for the player. In terms of general game-play - you've got the basics all in there so now I would suggest you focus on the visual appeal - particularly with the background, UI and motion effects Might be an idea to choose a consistent theme/style that dictates how your menu screens and in-game assets will look + and maybe consider some kind of character at the bottom throwing the bubbles and make the level progression feel more like a journey that players will want to come back to (Bubble Witch Saga is a great example of this) I think the 'feel' could be greatly improved with some movement or sense of impact when bubbles land (eg. bubbles bounces when a new one hits or a ripple of movement when one pops) In terms of functionality, I'd prefer it if click + drag showed an aiming line then release fires the bubble (rather than just firing a bubble on click). This is really useful for aiming the bounce off walls Quote Link to comment Share on other sites More sharing options...
8Observer8 Posted August 24, 2016 Share Posted August 24, 2016 Very good game! Thank you for inspiration! Quote Link to comment Share on other sites More sharing options...
BdR Posted August 27, 2016 Share Posted August 27, 2016 Pretty good game. But in Classic mode when the bubbles move downwards, it seems like they jump left and right a bit. Sometimes after the bubble move down, some bubbles just fall down? Quote Link to comment Share on other sites More sharing options...
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