GBear Posted August 22, 2016 Share Posted August 22, 2016 hi. show first images Wrong drawing. this is loading basetexture. maybe it is using empty_texture automatically because basetexture is not loaded(it's loading to use) but i don't know why drawing other waste texture.. that looks like effect texture. it was loaded. how can i draw correct empty texture before loading basetexture? correct empty texture is.. drawing nothing..? or can i set empty texture? thx.. ps.> wrong update.... this is created by pixi.js Quote Link to comment Share on other sites More sharing options...
DexterZ Posted August 22, 2016 Share Posted August 22, 2016 On my case I'll make sure all assets or game contents are loaded first before a game level begins, not sure how pixi's content loading works. Quote Link to comment Share on other sites More sharing options...
GBear Posted August 26, 2016 Author Share Posted August 26, 2016 @DexterZ Thx .. but i can't do that.. because there are a lot of assets.. so I'm loading asynchronous. i will arrange assets that loaded at first. but it couldn't be resolve perfect T-T Quote Link to comment Share on other sites More sharing options...
GBear Posted September 6, 2016 Author Share Posted September 6, 2016 How can i check to failed load by loader like image or xhr(json ....)? anyone know? Quote Link to comment Share on other sites More sharing options...
GBear Posted December 22, 2016 Author Share Posted December 22, 2016 somebody know about this? sprites that broken show during very min time.. if basetexture loaded, it is changed to good texture(sprite) i wanna dray empty thing before loaded basetexture? please give me tips.. Quote Link to comment Share on other sites More sharing options...
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