richpixel Posted August 21, 2016 Share Posted August 21, 2016 We're coming to a point soon where most recent browsers on mobile support WebGL and am thinking about axing the canvas renderer to further minimize phaser build size. I don't see a way to exclude the canvas renderer in a custom build... I realize it's part of pixi and maybe that's why it can't be separated out, but just wanted to know for sure if it was not possible. Thanks Link to comment Share on other sites More sharing options...
rich Posted August 22, 2016 Share Posted August 22, 2016 No it's not possible, Pixi v2 classes contain functions for both renderers. You could try manually removing them all, but I suspect it's a right can of worms, and probably not a constructive use of time for what is likely to be only a few KBs saving. richpixel 1 Link to comment Share on other sites More sharing options...
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