Pierre Glibert Posted August 20, 2016 Share Posted August 20, 2016 Hello people, I had a good conversation with @JCPalmer. I asked him if he could add parent variable for instance in .babylon file and he did it. you can read it here : At the moment, the fileloader do not apply the right parent but always the same parent of original mesh. I will try to find solution for the babylon fileloader read parent for instance and apply this My idea > Add this in mesh file : // Instances if (parsedMesh.instances) { ... if (parsedInstance.parentId) { instance._waitingParentId = parsedInstance.parentId; } ... } Because in fileLoader, this code allready exist and all instances are in "meshes" array : // Connect parents for (index = 0, cache = scene.meshes.length; index < cache; index++) { var mesh = scene.meshes[index]; if (mesh._waitingParentId) { mesh.parent = scene.getLastEntryByID(mesh._waitingParentId); mesh._waitingParentId = undefined; } ... } What do you think @Deltakosh? Have a nice day, Letsbro studio team. Quote Link to comment Share on other sites More sharing options...
Wingnut Posted August 24, 2016 Share Posted August 24, 2016 Hi L! Sorry for the slow replies. Time to bump this to the top of the list and hope for more responses. I think everyone went water skiing or something. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted August 25, 2016 Share Posted August 25, 2016 I think this is fine.. Are you ready to submit a PR? Quote Link to comment Share on other sites More sharing options...
Pierre Glibert Posted August 25, 2016 Author Share Posted August 25, 2016 Thanks @Wingnut and @Deltakosh for your reply. I will see how to contribute to Babylon very soon and submit this update GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
Pierre Glibert Posted August 30, 2016 Author Share Posted August 30, 2016 Hi everyone, This correction is done Wingnut and GameMonetize 2 Quote Link to comment Share on other sites More sharing options...
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