Lakistein Posted August 18, 2016 Share Posted August 18, 2016 Hello :), I have one problem with depth buffer on mobile. I followed this tutorial https://doc.babylonjs.com/tutorials/Using_logarithmic_depth_buffer and it works perfect on PC, however it fails on mobile probably because GL_EXT_frag_depth extension is not supported. Is there another solution to this problem? Thanks Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted August 19, 2016 Share Posted August 19, 2016 Hello! You can also try to reduce camera.maxZ and increment camera.minZ Lakistein 1 Quote Link to comment Share on other sites More sharing options...
Lakistein Posted August 20, 2016 Author Share Posted August 20, 2016 Hi, incrementing minZ fixed the issue, Thanks Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted August 25, 2016 Share Posted August 25, 2016 Perfect! Quote Link to comment Share on other sites More sharing options...
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