Pryme8 Posted August 16, 2016 Share Posted August 16, 2016 https://github.com/ashima/webgl-noise/wiki How would one go about using these in BJS? http://www.babylonjs.com/cyos/#1HHTZZ#1http://www.babylonjs.com/cyos/#1HHTZZ#2http://www.babylonjs.com/cyos/#1HHTZZ#3http://www.babylonjs.com/cyos/#1HHTZZ#4 http://www.babylonjs.com/cyos/#1HHTZZ#5 http://www.babylonjs.com/cyos/#1HHTZZ#6 http://www.babylonjs.com/cyos/#1HHTZZ#7 I was only able to get some working at a time, I was hoping to be able to make it so I can use any of of them at any time on any shader Im working on... so I assume I need to compile the GL files into babylon somehow. GameMonetize, adam, Wingnut and 2 others 5 Quote Link to comment Share on other sites More sharing options...
Pryme8 Posted August 16, 2016 Author Share Posted August 16, 2016 ehh, I got it... Its not gonna be the most official way, but I am going to make this happen. Quote Link to comment Share on other sites More sharing options...
Pryme8 Posted August 16, 2016 Author Share Posted August 16, 2016 Quote Link to comment Share on other sites More sharing options...
NasimiAsl Posted August 17, 2016 Share Posted August 17, 2016 hi i have 2 kind of noise one depend for uv and screen and the other one complex maybe that help http://www.babylonjs-playground.com/#QCL12#0 adam and Wingnut 2 Quote Link to comment Share on other sites More sharing options...
Pryme8 Posted August 18, 2016 Author Share Posted August 18, 2016 thats and interesting effect dude! Thanks for the idea... Im hoping once I finish all my libraries you will be able to really have some powerful noises. Quote Link to comment Share on other sites More sharing options...
adam Posted August 18, 2016 Share Posted August 18, 2016 @NasimiAsl I really like these simple examples of ShaderBuilder that you post. Is there a reason why you include line breaks at the end of each line? I find this to be a little more readable: http://www.babylonjs-playground.com/#QCL12#2 Wingnut 1 Quote Link to comment Share on other sites More sharing options...
NasimiAsl Posted August 18, 2016 Share Posted August 18, 2016 thanks @adam I never see that before i use that next time Quote Link to comment Share on other sites More sharing options...
Nabroski Posted August 23, 2016 Share Posted August 23, 2016 Hello i learn shaders and i think i'm in the right place here, so i push this topic up. this is a sine wave, it goes diagonal! through the object my problem how i can the the scale of the object, becourse currently the sine wave is just to bighttp://www.babylonjs.com/cyos/#CNPYR Thank you! Edit Okay i got it http://www.babylonjs.com/cyos/#CNPYR#3 http://www.babylonjs.com/cyos/#CNPYR#5 have to experiment NasimiAsl and GameMonetize 2 Quote Link to comment Share on other sites More sharing options...
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