steven_EXC Posted August 15, 2016 Share Posted August 15, 2016 http://www.babylonjs-playground.com/#BO8KP#1 Clicking the playground scene swaps the camera between a FreeCamera and WebVRFreeCamera. They are both parented to a mesh that is positioned and rotated slightly, but only the FreeCamera inherits the transforms. Is this the intended behavior? Is there another way I should go about inheriting transform data onto a VR camera? (For example, this would be very helpful in the case of creating a roller coaster VR experience/game.) Quote Link to comment Share on other sites More sharing options...
RaananW Posted August 15, 2016 Share Posted August 15, 2016 Hi Steven, I will look into that. The position should be inherited anyhow, I need to see about the rotation, as this will be very confusing. But nonetheless, the developer making the decision rotating a parent of a VR camera will probably know what he is doing Quote Link to comment Share on other sites More sharing options...
steven_EXC Posted August 15, 2016 Author Share Posted August 15, 2016 4 minutes ago, RaananW said: the developer will probably know what he is doing I usually just repeatedly type semicolons until something pretty happens and it didn't work this time. Quote Link to comment Share on other sites More sharing options...
RaananW Posted August 15, 2016 Share Posted August 15, 2016 hey! This is my registered trademark! Quote Link to comment Share on other sites More sharing options...
Nabroski Posted August 15, 2016 Share Posted August 15, 2016 http://www.babylonjs-playground.com/#BO8KP#2 RaananW and steven_EXC 2 Quote Link to comment Share on other sites More sharing options...
steven_EXC Posted August 15, 2016 Author Share Posted August 15, 2016 8 minutes ago, Nabroski said: http://www.babylonjs-playground.com/#BO8KP#2 Your semicolon game is strong, my friend. Thank you! Nabroski 1 Quote Link to comment Share on other sites More sharing options...
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