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Pixi on Galaxy tab 2 webgl renderer


HappinessSam
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I've been trying to get my Phaser game to work on my old Galaxy tab 2 but it's been throwing errors from the pixi renderer in Phaser. At first I thought it might be that the phaser version of pixi is outdated (I found this issue on the pixi github) but I'm getting the same errors when testing bunnymarks on the pixi site. Does anyone else have any experience of this and/or advice on workarounds? It works if I force it to canvas rendering but this really impacts the performance - I don't want to have to cripple it for everyone because of an issue on a few tablets.

The error says 'WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range' and '[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0'.

My tablet is on android 4.2.2 with chrome 50.0.2661.89

 

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