HappinessSam Posted August 15, 2016 Share Posted August 15, 2016 I've been trying to get my Phaser game to work on my old Galaxy tab 2 but it's been throwing errors from the pixi renderer in Phaser. At first I thought it might be that the phaser version of pixi is outdated (I found this issue on the pixi github) but I'm getting the same errors when testing bunnymarks on the pixi site. Does anyone else have any experience of this and/or advice on workarounds? It works if I force it to canvas rendering but this really impacts the performance - I don't want to have to cripple it for everyone because of an issue on a few tablets. The error says 'WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range' and '[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0'. My tablet is on android 4.2.2 with chrome 50.0.2661.89 Quote Link to comment Share on other sites More sharing options...
Exca Posted August 15, 2016 Share Posted August 15, 2016 I've had issues with galaxy tab 2 also. We ended up on disabling the webgl renderer. Interested to see if there's a solution. Quote Link to comment Share on other sites More sharing options...
xerver Posted August 15, 2016 Share Posted August 15, 2016 > but I'm getting the same errors when testing bunnymarks on the pixi site The bunnymark uses an old dev version of pixi v4, try building the latest development version of pixi v4 (dev branch) and see if that works for you. Quote Link to comment Share on other sites More sharing options...
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