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Game world produced of many tilemaps


mnyhjem
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Hi :)

We are working on a RPG with a very large world.
Because of the world size, we want to split it down to many tilemaps, and load in a new tilemap when the player reach the end of the current one.
I've seen other posts with similar problems, but not any real solutions yet.

Does anyone have a working solution for a problem like this or know of any plugins or anything that could make it easier to implement? :)

/Martin

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I think if you want to load in a new tilemap, you'll need to use States. Obviously that won't give you an 'infinite' map. You're switching maps, not stitching them together.
It would definitely be possible to implement an infinite map (with dynamic loading), but you won't have the Phaser integration...

But I may well be wrong, haven't used Phaser in a while.

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