Ahmed Khalifa Posted August 14, 2016 Share Posted August 14, 2016 Hello Everyone, I am Ahmed Khalifa, known as Amidos. I am a PhD Student and Indie Game Designer/Developer. Recently I was developing couple of roguelike games and everytime I start to develop a new game, I have to create an algorithm to generate the map from scratch. I got an idea inspired by Nicky Case (Emoji System Post) and Kate Compton (tracery). The idea is to have a library that is super flexible and powerful enough to be used to generate maps for games (not only background tiles but also player, goal objects, enemies, and ...etc). From here I got the idea of ProcEngine. ProcEngine is a step toward having a unified opensource library for different map generation techniques. Features: 2 different room spawning techniques (equal split/tree division) Spawn objects and have room structures using advanced cellular automata rules (inspired by Nicky Case) Define any number of names (and max count) as cellular automata objects Define any type of neighbourhood as a 2D binary matrix Define any probability to spawn new object on the generated map Connect/Delete unconnected parts in generated rooms and maps Use more than one cellular automata rules either to have new generating layers or smoothing the generated level Debug attribute to print what's happening after each step in the system. Link to the project: https://github.com/amidos2006/procengine The project is still in Beta version, feedback is appreciated and help with making better website and tools will be amazing yahiko and BitOfGold 2 Quote Link to comment Share on other sites More sharing options...
deis Posted August 18, 2016 Share Posted August 18, 2016 Very cool, I am looking forward to digging into this when I have more free time. I have integrated systems like rot.js to some degree before and wanted to take things a step further like you have done, but never did. Thanks! Ahmed Khalifa 1 Quote Link to comment Share on other sites More sharing options...
Ahmed Khalifa Posted August 18, 2016 Author Share Posted August 18, 2016 Thanks deis, looking forward to hear about projects using my engine or even people helping to make it better and more powerful engine Quote Link to comment Share on other sites More sharing options...
Ahmed Khalifa Posted November 16, 2016 Author Share Posted November 16, 2016 I am updating #ProcEngine to add more features. For now I will add lower constraint on number of objects in the level using genetic algorithm. Any more suggestions? Quote Link to comment Share on other sites More sharing options...
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