burhop Posted August 12, 2016 Share Posted August 12, 2016 I'm not able to get an STL file to load due to an exception being thrown in Babylon.js. I'm using the chrome --allow-file-access-from-files and get the following error: BJS - [07:57:52]: Babylon.js engine (v2.5-alpha) launched babylon.js:formatted:3442GET file:///D:/Development/GCODE/GCODE/mark.stl.manifest?1471003072872 net::ERR_FILE_NOT_FOUNDt.checkManifestFile @ babylon.js:formatted:3442t @ babylon.js:formatted:3402t.Append @ babylon.js:formatted:19735t.Load @ babylon.js:formatted:19698(anonymous function) @ small.html:40 babylon.js:formatted:3437GET file:///D:/Development/GCODE/GCODE/mark.stl.manifest net::ERR_FILE_NOT_FOUND(anonymous function) @ babylon.js:formatted:3437 babylon.js:formatted:4396Uncaught Error: Error status: 0 - Unable to load mark.stle.onreadystatechange @ babylon.js:formatted:4396 The section of babylon.js code where I hit the exception is below (see the part about not having the a function: t.LoadFile = function(i, r, n, o, s, a) { i = t.CleanUrl(i); var h = function() { var e = new XMLHttpRequest , o = t.BaseUrl + i; e.open("GET", o, !0), s && (e.responseType = "arraybuffer"), e.onprogress = n, e.onreadystatechange = function() { if (4 === e.readyState) if (e.onreadystatechange = null , e.status >= 200 && e.status < 300 || navigator.isCocoonJS && 0 === e.status) r(s ? e.response : e.responseText); else { if (!a) throw new Error("Error status: " + e.status + " - Unable to load " + o); a() } } , Here's my simple html based on the <html> <head> <meta http-equiv="Content-Type" content="text/html" charset="utf-8"/> <title>STL Viewer</title> <script type="text/javascript" src="babylon.js"></script> <script type="text/javascript" src="babylon.stlFileLoader.js"></script>"> <style> html, body { overflow: hidden; width : 100%; height : 100%; margin : 0; padding : 0; } #renderCanvas { width : 100%; height : 100%; touch-action: none; } </style> </head> <body> <canvas id="renderCanvas"></canvas> <script> var canvas = document.getElementById('renderCanvas'); // load the 3D engine var engine = new BABYLON.Engine(canvas, true); BABYLON.SceneLoader.Load("", "mark.stl", engine, function (newScene) { newScene.activeCamera.attachControl(canvas, false); engine.runRenderLoop(function () { newScene.render(); }); }); </script> </body> </html> Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted August 12, 2016 Share Posted August 12, 2016 It seems to be the problem: Quote Unable to load mark.stl Does it work with a web server? Quote Link to comment Share on other sites More sharing options...
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