DELETE THIS ACC PLS Posted December 6, 2013 Share Posted December 6, 2013 Hello, I've been thinking in making a Desktop HTML5 game and I e-mailed an artist.. He told me I should work on the idea more by making a detailed design document. What I've sent him is a few lines about the game.. Is there's any tutorials or threads about making a design document? Cheers,Hady Hayman ( IamHadzy ) Quote Link to comment Share on other sites More sharing options...
alex_h Posted December 6, 2013 Share Posted December 6, 2013 A couple of things you could try are to create some wire frames and flow charts to clarify your plans http://mashable.com/2010/07/15/wireframing-tools/ https://www.lucidchart.com/ Quote Link to comment Share on other sites More sharing options...
mavericknl Posted December 6, 2013 Share Posted December 6, 2013 Things on top of my mind: - Create a styleguide document, what gfx style do you want all over in the game?- Create a scoping document, define the boundaries- Try to create a wireframe (like alex_h) said, I have worked with axure (for websites that is)- Try to create a small prototype with simple gfx Watch http://www.imdb.com/title/tt1942884/?ref_=nv_sr_1 and you will see how (nowadays popular) indie game developers started out! You could also bundle them all ^^ Good luck! Quote Link to comment Share on other sites More sharing options...
DELETE THIS ACC PLS Posted December 6, 2013 Author Share Posted December 6, 2013 Oh thanks for such fast comments.. I've started to work on my GDD following An Ant's life GDD.I'll try Wireframes now.. Quote Link to comment Share on other sites More sharing options...
DELETE THIS ACC PLS Posted December 6, 2013 Author Share Posted December 6, 2013 I've finished it.. Well for now Lights Off GDD Quote Link to comment Share on other sites More sharing options...
gsgames Posted December 6, 2013 Share Posted December 6, 2013 You're better off just making the game with place holder graphics that are the same dimensions as the actual graphics so then your artist can simple redraw everything. You definitely don't want to create the graphics first as you're going to be making changes to the game as you develop it. Quote Link to comment Share on other sites More sharing options...
AhmedElyamani Posted December 7, 2013 Share Posted December 7, 2013 I never made GDD's for such small project , in fact I've never made GDDs for any HTML5 game. My artist and I understand each other very well; but aside from that , I give him a good description and layout and he does the magic (the results are always good so I never actually have to ask him to edit anything) I'll give you an example of how my artist and I worked on our most recent game : Collect the Gift: Quote Link to comment Share on other sites More sharing options...
DELETE THIS ACC PLS Posted December 7, 2013 Author Share Posted December 7, 2013 Oh.. Thanks.I might try to draw something like that... But the way I am doing is making a GDD with a playable prototype. (If that's good enough) Quote Link to comment Share on other sites More sharing options...
Lowren Posted December 9, 2013 Share Posted December 9, 2013 I learned to do game design docs at school but since I'm an HTML5 indie dev, I never made a GDD anymore. I think it's useless to do it for such little games, like Ahmed said. A GDD is useful when you're several on the project, to let know to the others how the game work (even more relevant if the game is complicated).But it's of course good to write notes and (that's very important) mockups! Quote Link to comment Share on other sites More sharing options...
Daikrys Posted December 9, 2013 Share Posted December 9, 2013 I learned to do game design docs at school but since I'm an HTML5 indie dev, I never made a GDD anymore. I think it's useless to do it for such little games, like Ahmed said. A GDD is useful when you're several on the project, to let know to the others how the game work (even more relevant if the game is complicated).But it's of course good to write notes and (that's very important) mockups! +1 i never wrote any GDD for a small game but i bought a flipchart which is very useful to keep your ideas real and up to date Quote Link to comment Share on other sites More sharing options...
plicatibu Posted December 10, 2013 Share Posted December 10, 2013 The first time I made a game I faced the same problem you're facing.I wrote a post about this.You can read about this here:http://blog.plicatibu.com/my-fisrt-game-how-to-outsource-art-for-your-game-using-freelancing-sites/ Quote Link to comment Share on other sites More sharing options...
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