http://www.babylonjs.com/cyos/#1ZJMOH
So Im trying to very basically tile the shader, what I want out of this is the ability to effectively cut the object into sections that are a set size and then be able to set that block to a color or a texture reference.
If I can figure out how to cleanly tile a texture I should be on the right path.
It does not seem to be tiling very effectively... maybe I should be doing the split up on the UV and not the world position? http://www.babylon