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panningAxis is xy, shouldn't it be xz?


aWeirdo
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Hi, i notised when panning that i was sometimes going up & down, instead of moving horizontally along the x & z axis's, 

I looked in the babylon source and the axis's set are to x & y in the following code;
 
this.panningAxis = new BABYLON.Vector3(1, 1, 0);

 

After changing it to 1, 0, 1 it now works how i like it (panning moves only horizontal)

But I don't know if it was set to 1,1,0 intentionally or if it was a mistake.

 

I hope someone can shred a bit of light on it.

cheers.

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