aWeirdo Posted August 11, 2016 Share Posted August 11, 2016 Hi, i notised when panning that i was sometimes going up & down, instead of moving horizontally along the x & z axis's, I looked in the babylon source and the axis's set are to x & y in the following code; this.panningAxis = new BABYLON.Vector3(1, 1, 0); After changing it to 1, 0, 1 it now works how i like it (panning moves only horizontal) But I don't know if it was set to 1,1,0 intentionally or if it was a mistake. I hope someone can shred a bit of light on it. cheers. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted August 11, 2016 Share Posted August 11, 2016 it is intentionally as we need to setup a default value Quote Link to comment Share on other sites More sharing options...
Pryme8 Posted August 13, 2016 Share Posted August 13, 2016 That makes sense if it's xz and it's a pivot point that would be pitch and bank, xy would be pitch and heading. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.