dinther Posted August 10, 2016 Share Posted August 10, 2016 This relates to a problem I am trying to solve in Google maps. Google Maps overlayView moves the div around in which the pixi canvas lives during pan and zoom actions. There is nothing I can do about that and it means that static placed elements such as UI moves and scales during pan and zoom actions on mobile devices. But I do like the fact that pixi graphics drawn relative to the map content pan and scale along. So to get the best of both worlds I was thinking to create two pixi renderers. One attached to a Google Maps overlayView and another just as a simple div overlay. One pixi canvas will overlay the other partially. Does such an approach have a negative impact on performance? This fiddle demonstrates what I am trying to do Quote Link to comment Share on other sites More sharing options...
ivan.popelyshev Posted August 10, 2016 Share Posted August 10, 2016 Multilayer stuff is affecting performance on mobiles. Please test it on your target devices to ensure that it has enough performance. Also, I recommend to ask "renderer.render" only when you really need it, if there's animation stuff or something was invalidated Quote Link to comment Share on other sites More sharing options...
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