JCPalmer Posted October 13, 2016 Author Share Posted October 13, 2016 Fixed. @V!nc3r, webGL can have index buffers which are 32 bits, but not supported on all hardware. Blender exporter will break out the mesh into hunks, unless multi-materials are being used. The way sub-meshes are continuous makes chunking impossible. V!nc3r 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.