These properties are not documented as far as i know. Are uAng and vAng values in radians? (If not, then what?) uAng and vAng is for rotating the texture in a material, but to get the texture to rotate we must affect BOTH uAng and vAng? Can someone please try to explain what wrapU and wrapV really does? (And how to use it). I tested changing the wrapU and wrapV without any viewable change at http://materialeditor.raananweber.com/