Hello,
I'm currently working on a Google Street View like in-browser app : I use pictures projected on a sphere with back face culling and an ArcCamera located at the center to allow the user to scroll the view around, and in every such sphere, I put a few arrow billboards that send the user to another view when clicked on (a parameter in the url holds a view id, and clicking such a link changes the document.location.href with the correspoding id in parameter). Very similar to https://www.s
Hello aWeirdo,
I'm now loading my 10 textures at application launch so it's efficient once everything is loaded (on task manager, memory foot-print for Firefox is ~200 MB). But during textures loading, the memory consumption rise up to more than 1 Go (for 10 * 1 MB textures being loaded), and when executed on a weaker computer, this results in a memory shortage with errors like this :
texImage2D : Ran out of memory when allocating a buffer for doing format conversion
Apparently load