Hello aWeirdo, I'm now loading my 10 textures at application launch so it's efficient once everything is loaded (on task manager, memory foot-print for Firefox is ~200 MB). But during textures loading, the memory consumption rise up to more than 1 Go (for 10 * 1 MB textures being loaded), and when executed on a weaker computer, this results in a memory shortage with errors like this : texImage2D : Ran out of memory when allocating a buffer for doing format conversion Apparently load