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Leshy SpriteSheet Tool: A tool for packing and editing sprite sheets


dhaber
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I just released a new web based tool for creating, packing, and editing sprite sheets or texture atlases.  

This supports a number of export formats including easy CSV and JSON formats.   It also has an XML and a JSON format that are similar to those used by TexturePacker.  Hopefully this makes it compatible with all libraries and engines that support that. There is an exporter that creates an ImageMagick command that makes it possible to build the sprite sheet externally from the web app.  For example, you can put it in a build process and then have it take the individual assets and recreate the sprite sheet whenever you do a build.

 

This works best in Chrome, but should support Firefox as well.  If you have any problems or questions, please let me know.

 

 

Also, checkout my other gamedev tools:

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Really cool :) Has all the essential features (and then a few more besides). The only thing I don't like is the super tiny view into the sprite sheet, it makes it really hard to select tiny sprites in the set. Ideally the tool would run full browser size and show as much as it possibly can.

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Really cool :) Has all the essential features (and then a few more besides). The only thing I don't like is the super tiny view into the sprite sheet, it makes it really hard to select tiny sprites in the set. Ideally the tool would run full browser size and show as much as it possibly can.

 

I agree with you on that.  Most of the things I've released suffer from that same flaw.   Originally, some of the apps on that site defaulted to full window, but at some point I got it in my head that I wanted everything to fit into the site template.   I now think that was a mistake, but those apps don't bring in revenue or notable traffic, and so fixing it is low priority.   With the SpriteSheet Tool, the layout had been done a long time ago, and when I decided to package it for release a few weeks back, I didn't want to put in the time to change it.   At some point hopefully I'll find the time to go adjust that.     For now, I guess you need too zoom in (mousewheel) to accurately get the tiny sprites.     Anyway, thanks for the feedback.

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