iSoundy000 Posted August 3, 2016 Share Posted August 3, 2016 There is some issue when export 3DMax format file to .babylon. blow is my 3DMax file. exportIssue.zip Quote Link to comment Share on other sites More sharing options...
Wingnut Posted August 3, 2016 Share Posted August 3, 2016 Hi @iSoundy000 http://www.babylonjs-playground.com/#NEXKK I think I have it working in a playground. Not working so well, though. Missing texture error... yb_daxinfeng.png (reported in console). Not sure why. When you see black/red checkers, that means texture load failure happened, and emergency checkerboard texture is used, instead. I have low-experience at modeling, exporting, and loading .babylon scenes. Sorry. I tried to load your .max file, but my version of Max is 2013, and you must be using something newer than that. It refused to load. The copy of your .babylon file that I moved to my github repositiory... is an exact copy of yours. I did no mods. Maybe others will assist. Perhaps you have more ideas, too. Sorry I couldn't be more help. I'll keep thinking. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted August 4, 2016 Share Posted August 4, 2016 Hey! can you tell us more about the issue? What problem do you face? Quote Link to comment Share on other sites More sharing options...
iSoundy000 Posted August 4, 2016 Author Share Posted August 4, 2016 1 hour ago, Deltakosh said: Hey! can you tell us more about the issue? What problem do you face? In zip file anim_xinfeng.babylon, the Skeleton animation local position is't right, I cut two picture,please look. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted August 4, 2016 Share Posted August 4, 2016 I do not have 3dsmax right now What do you mean by "can't play right" ? Do you mean not working at all?? not started? wrong animation? Quote Link to comment Share on other sites More sharing options...
iSoundy000 Posted August 5, 2016 Author Share Posted August 5, 2016 7 hours ago, Deltakosh said: I do not have 3dsmax right now What do you mean by "can't play right" ? Do you mean not working at all?? not started? wrong animation? wrong animation ,some skeleton node not play right what look in 3DMax tool. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted August 8, 2016 Share Posted August 8, 2016 can you try to go to 3dsmax, right click on the scene, select babylon properties and ensure that export quaternion is uncheck? Also on your animated meshes, go to babylonjs properties and un check "optimize animations" Quote Link to comment Share on other sites More sharing options...
MasterK Posted October 17, 2016 Share Posted October 17, 2016 On 2016/8/9 at 1:25 AM, Deltakosh said: can you try to go to 3dsmax, right click on the scene, select babylon properties and ensure that export quaternion is uncheck? Also on your animated meshes, go to babylonjs properties and un check "optimize animations" @Deltakosh I find export quaternion and unchecked. but there's no optimize animations option in object's babylonjs properies... I'm not talking about this case. This case is solved by I'm asking http://www.html5gamedevs.com/topic/25808-3dmax-exported-skeleton-and-animation-something-wrong/ Quote Link to comment Share on other sites More sharing options...
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