zhg115 Posted August 1, 2016 Share Posted August 1, 2016 Hi, I use FbxExporter to convert humanoid.fbx to humanoid.babylon file. but when run animation, some vertex is creacked. help... Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted August 1, 2016 Share Posted August 1, 2016 Hey this may come from too much bones influence per vertex (4 is the maximum) Quote Link to comment Share on other sites More sharing options...
zhg115 Posted August 2, 2016 Author Share Posted August 2, 2016 thank you for you answer. this image is I using 3dMax import and export to make fbx file. then using FbxExporter to convert babylon file. and it run ok. In blender, In weight paint mode, select the Weight Tools panel in the toolbar, and run Limit Total, This removes vertex groups with lowest weights. I think 3dMax have something this logic too, so the next Version FbxExporter is possible to add the logic? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted August 4, 2016 Share Posted August 4, 2016 I do not plan to add it to FBXExporter but happy to accept PR Quote Link to comment Share on other sites More sharing options...
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