ohmed Posted December 4, 2013 Share Posted December 4, 2013 Attention! screenshots: Hi, Everyone! Today our NWG team would like to present you a new video of our Wardensity RTS game. Eight month ago we have shown you a small trailer. A lot of improvements was done during that time. Most of them were aimed to increase performance and reduce RAM & CPU usage. Some stats to compare: 1. old version: - 2000+ mb of RAM - 400+ mb on GPU - 15-20 fps on 1366x768 screen 2. new version: - 150-350 mb of RAM - 100-200 mb on GPU - 30-40 fps on 1920x1080 screen Lots improvements: - absolutely new flora sys [ unlimited count of flora objects on map ( ~1k objects on screen [ there is even a wind effect ] ) ] - far more units than before [ ~1k on the screen vs. ~100 before ] - new terrain system [ it's much more detailed now ] & a better texture quality [ map size is now 4 times larger ] - all models are fully redesigned - gameplay is slightly changed [ to build buildings you now need engineers ] - some graphics effects was added [ FXAA antialias, BumpMapping, HDR, etc. ], and now we use our own engine `NWE` [ Next Web Engine ] - pathfinder search time has been decreased tenfold - code base is now about 100k of lines! What will we do next? - work, code & work again - apply to Tizen App Challenge [ yep, we have ported Wardensity to Tizen & Android! I must say, it's awesome! And there will be other post about this... ] - we are thinking about crowdfunding [ IndieGoGo or Kickstarter ], because now we are using our own money. - beta testing will be started soon [ don't know exactly when yet ] Our next post will be displaying new attacking system. And the new video: If you have some questions or suggestions, you are welcome to write down in comments! Also you can look for new information on our blog. Quote Link to comment Share on other sites More sharing options...
agmcleod Posted December 5, 2013 Share Posted December 5, 2013 Very cool. I'm just wondering if the choppyness of the game is in youtube video, or if you are finding there's framerate issues in game. Just the first thing that stood out to me. Quote Link to comment Share on other sites More sharing options...
luspav Posted December 5, 2013 Share Posted December 5, 2013 Very cool. I'm just wondering if the choppyness of the game is in youtube video, or if you are finding there's framerate issues in game. Just the first thing that stood out to me.Choppiness is caused of video recording and huge amount of converting. After almost a year of work with performance issues we are experiencing very high framerate for such a heavy game Quote Link to comment Share on other sites More sharing options...
ohmed Posted December 5, 2013 Author Share Posted December 5, 2013 Yep. It's something with recording [ezvid, machine: intel i3, intel-hd 3000, 4GB of ram, 1366x768 screen res]. Made some tests On the game start: 39 fps with post-processing and 48 without. And with units [~500 on the screen & ~1000 on the map] 31 fps [38 without post-processing]: And about memory if you don't believe And its +/- the same when players play for a long time (about 250-300mb) Quote Link to comment Share on other sites More sharing options...
ohmed Posted December 9, 2013 Author Share Posted December 9, 2013 UPDATE: wardensity test demo on android! enjoy! Quote Link to comment Share on other sites More sharing options...
ohmed Posted January 15, 2014 Author Share Posted January 15, 2014 UPDATE X2: new video Quote Link to comment Share on other sites More sharing options...
Daikrys Posted January 16, 2014 Share Posted January 16, 2014 looks really cool, is it nearly finished or do you plan to advance the game even further? Quote Link to comment Share on other sites More sharing options...
ohmed Posted January 16, 2014 Author Share Posted January 16, 2014 Yep. We still need to add better economic, more units (including catapults & ballistas).If you are interested - closed beta testing will start around the end of spring & release will be till the end of 2014. Quote Link to comment Share on other sites More sharing options...
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