GBear Posted July 28, 2016 Share Posted July 28, 2016 hi this shader was used on pixi.2.x and i wanna use on 3.x so i update black color line only.. but it's not operating .. regards Yun Quote function createSmokeOnTextureShader(width, height) { // smoke shader var uniforms = {}; uniforms.resolution = { type: '2f', value: { x: width, y: height } }; uniforms.alpha = { type: '1f', value: 0.5 }; uniforms.shift = { type: '1f', value: 0.8 }; uniforms.time = { type: '1f', value: 10 }; uniforms.speed = { type: '2f', value: { x: 3.7, y: 3.4 } }; var fragmentSrc = [ "precision mediump float;", "uniform vec2 resolution;", "uniform float time;", "uniform float alpha;", "uniform vec2 speed;", "uniform float shift;", "varying vec2 vTextureCoord;", "uniform sampler2D uSampler;", "float rand(vec2 n) {", "return fract(cos(dot(n, vec2(12.9898, 4.1414))) * 43758.5453);", "}", "float noise(vec2 n) {", "const vec2 d = vec2(0.0, 1.0);", "vec2 b = floor(n), f = smoothstep(vec2(0.0), vec2(1.0), fract(n));", "return mix(mix(rand(b), rand(b + d.yx), f.x), mix(rand(b + d.xy), rand(b + d.yy), f.x), f.y);", "}", "float fbm(vec2 n) {", "float total = 0.0, amplitude = 1.0;", "for (int i = 0; i < 4; i++) {", "total += noise(n) * amplitude;", "n += n;", "amplitude *= 0.5;", "}", "return total;", "}", "void main() {", "vec4 vTexColor = texture2D(uSampler, vTextureCoord);", "if(vTexColor.a < 0.1) {return;}", "const vec3 c1 = vec3(126.0/255.0, 0.0/255.0, 97.0/255.0);", "const vec3 c2 = vec3(173.0/255.0, 0.0/255.0, 161.4/255.0);", "const vec3 c3 = vec3(0.2, 0.0, 0.0);", "const vec3 c4 = vec3(164.0/255.0, 1.0/255.0, 214.4/255.0);", "const vec3 c5 = vec3(0.1);", "const vec3 c6 = vec3(0.9);", "vec2 p = gl_FragCoord.xy * 8.0 / resolution.xx;", "float q = fbm(p - time * 0.1);", "vec2 r = vec2(fbm(p + q + time * speed.x - p.x - p.y), fbm(p + q - time * speed.y));", "vec3 c = mix(c1, c2, fbm(p + r)) + mix(c3, c4, r.x) - mix(c5, c6, r.y);", "float grad = gl_FragCoord.y / resolution.y;", //"gl_FragColor = vec4(c * cos(shift * gl_FragCoord.y / resolution.y), 1.0);", "gl_FragColor = mix(vTexColor, vec4(c * cos(shift * gl_FragCoord.y / resolution.y), 1.0),0.5);", "gl_FragColor.xyz *= 1.0-grad;", "}" ]; //added to convert 2.x to 3.x var frag = fragmentSrc.join(' '); var coolFilter = new PIXI.AbstractFilter(null, frag, uniforms); return coolFilter; }; following movie on 2.x bandicam 2016-07-28 22-04-56-145.avi following movie on 3.xbandicam 2016-07-28 22-05-56-130.avi Quote Link to comment Share on other sites More sharing options...
GBear Posted July 29, 2016 Author Share Posted July 29, 2016 http://jsfiddle.net/n0kzcjyu/8/ this is example by jsfiddle.. when mouse over, filter is operated; but it give me error == WebGL: INVALID_VALUE: attachShader: no object or object deleted VM117 pixi.min.js:11 Pixi.js Error: Could not initialize shader.i.compile @ VM117 pixi.min.js:11i.init @ VM117 pixi.min.js:11i @ VM117 pixi.min.js:11f @ VM117 pixi.min.js:11h.getShader @ VM117 pixi.min.js:11h.applyFilter @ VM117 pixi.min.js:11j.popFilter @ VM117 pixi.min.js:11e.renderWebGL @ VM117 pixi.min.js:11e.renderWebGL @ VM117 pixi.min.js:11e.renderWebGL @ VM117 pixi.min.js:11n.renderDisplayObject @ VM117 pixi.min.js:11n.render @ VM117 pixi.min.js:11animate @ VM116:231 VM117 pixi.min.js:11 gl.VALIDATE_STATUS falsei.compile @ VM117 pixi.min.js:11i.init @ VM117 pixi.min.js:11i @ VM117 pixi.min.js:11f @ VM117 pixi.min.js:11h.getShader @ VM117 pixi.min.js:11h.applyFilter @ VM117 pixi.min.js:11j.popFilter @ VM117 pixi.min.js:11e.renderWebGL @ VM117 pixi.min.js:11e.renderWebGL @ VM117 pixi.min.js:11e.renderWebGL @ VM117 pixi.min.js:11n.renderDisplayObject @ VM117 pixi.min.js:11n.render @ VM117 pixi.min.js:11animate @ VM116:231 VM117 pixi.min.js:11 gl.getError() 1281i.compile @ VM117 pixi.min.js:11i.init @ VM117 pixi.min.js:11i @ VM117 pixi.min.js:11f @ VM117 pixi.min.js:11h.getShader @ VM117 pixi.min.js:11h.applyFilter @ VM117 pixi.min.js:11j.popFilter @ VM117 pixi.min.js:11e.renderWebGL @ VM117 pixi.min.js:11e.renderWebGL @ VM117 pixi.min.js:11e.renderWebGL @ VM117 pixi.min.js:11n.renderDisplayObject @ VM117 pixi.min.js:11n.render @ VM117 pixi.min.js:11animate @ VM116:231 VM117 pixi.min.js:11 Pixi.js Warning: gl.getProgramInfoLog() missing shaders == this shader code is using on 2.x but i can't use 3.x help me.. thx.. Quote Link to comment Share on other sites More sharing options...
GBear Posted July 29, 2016 Author Share Posted July 29, 2016 Resolved..http://jsfiddle.net/gbear/n0kzcjyu/12/ it is due to '\r\n' changed var frag = fragmentSrc.join(' '); to var frag = fragmentSrc.join('\r\n'); it is normal.. and i have other question.. upper example's shade is changed if i move image..(click goblin image and move, and then you can see..) i wanna same shader animation when move image on screen.. can you give me any tips? Quote Link to comment Share on other sites More sharing options...
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