Ciarán Posted March 26, 2013 Share Posted March 26, 2013 (edited) Hi there, So for my final year project I decided to recreate Worms Armageddon in JavaScript (Well actually Typescript)Would be great if some people could play it, as its still only beta and buggy, but getting there. http://www.ciaranmccann.me/wormsjs/ Any comments and feedback would be very much appreciated Thanks Edited March 27, 2013 by rich Added screen shot austin 1 Quote Link to comment Share on other sites More sharing options...
austin Posted March 26, 2013 Share Posted March 26, 2013 Very cool! Quote Link to comment Share on other sites More sharing options...
Ciarán Posted March 26, 2013 Author Share Posted March 26, 2013 Thanks Quote Link to comment Share on other sites More sharing options...
Ezelia Posted March 26, 2013 Share Posted March 26, 2013 that's awesome happy to see someone else using TypeScript just one suggestion : it'll be better if you use arrow keys instead of (or with) AWSD keys ... the reason is that for people withour QWERTY keyboards (like me) it's very hard to play with those keys whre arrow keys are the same in all keyboards. Quote Link to comment Share on other sites More sharing options...
Ciarán Posted March 26, 2013 Author Share Posted March 26, 2013 Thanks, yea really enjoying using Typescript. Ah I never even thought of that, hmm. You see I use the arrow keys for moving the camera around so I'm not sure what I could do about that, though I really should allow the user to change the controls. Quote Link to comment Share on other sites More sharing options...
Ezelia Posted March 26, 2013 Share Posted March 26, 2013 use Alt+arrows for weapon move or maybe the mouse move to target and click to shoot Quote Link to comment Share on other sites More sharing options...
Ciarán Posted March 26, 2013 Author Share Posted March 26, 2013 That's true yea. Thanks for the feedback Quote Link to comment Share on other sites More sharing options...
remvst Posted March 27, 2013 Share Posted March 27, 2013 Coolest thing I've seen for a while Why wouldn't you make your own characters/weapons/levels in the future, instead of using Worms' assets? Just like Hedge Wars, it's basically the same gameplay, but with a different look. Quote Link to comment Share on other sites More sharing options...
rich Posted March 27, 2013 Share Posted March 27, 2013 Very well done indeed! I think you ought to collaborate with an artist and get your own graphics in there, before Team17 get arsey with you and request you take it down (which if this gets popular they could well do) Quote Link to comment Share on other sites More sharing options...
Quetzacotl Posted March 27, 2013 Share Posted March 27, 2013 Nice one! I have bug with blinking terrain (sometimes it disapear for a long time). Quote Link to comment Share on other sites More sharing options...
Ciarán Posted March 27, 2013 Author Share Posted March 27, 2013 Very well done indeed! I think you ought to collaborate with an artist and get your own graphics in there, before Team17 get arsey with you and request you take it down (which if this gets popular they could well do)Thanks very much, yea it would be nice to get an artist on board, though I don't know any artist and there is quite a massive amount of sprites to do. Quote Link to comment Share on other sites More sharing options...
Ciarán Posted March 27, 2013 Author Share Posted March 27, 2013 Coolest thing I've seen for a while Why wouldn't you make your own characters/weapons/levels in the future, instead of using Worms' assets? Just like Hedge Wars, it's basically the same gameplay, but with a different look.Thanks Yea possibly if I can find an artist interested in doing them. Though I'm kinda done with the project for the moment as I have other projects/exams to complete. Quote Link to comment Share on other sites More sharing options...
Ciarán Posted March 27, 2013 Author Share Posted March 27, 2013 Nice one! I have bug with blinking terrain (sometimes it disapear for a long time).I have come across the problem before on low end systems. The terrain draws from an offscreen canvas, which is massive and has caused some problems on iPad also. It only kinda works on the Nexus 7 due to a bottleneck with box2d. Quote Link to comment Share on other sites More sharing options...
heal Posted April 3, 2015 Share Posted April 3, 2015 Awesome! Really like it. Quote Link to comment Share on other sites More sharing options...
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