Hudo1979 Posted July 26, 2016 Share Posted July 26, 2016 I try to turn on debugLayer but nothing is show, and no error in the javascript console. I only have one camera scene.debugLayer.show(true); Quote Link to comment Share on other sites More sharing options...
Hudo1979 Posted July 28, 2016 Author Share Posted July 28, 2016 Anyone know anything about this, I just couldn't get the debugged to work. Quote Link to comment Share on other sites More sharing options...
Wingnut Posted July 28, 2016 Share Posted July 28, 2016 Wow, I just now discovered this question with zero replies... and here you are! Hi Hudo! I got about a 20% chance of being smart enough to help with this... but I thought I'd give it a try. Sorry for the slow replies. Any chance you could zip up your whole package, including the 2.4 max folder and publish it somewhere? (somewhere that I and others can grab it) All in all, I'm starting an investigation of this. Have you tried with the minified version? Works good, then? Anyway, be patient, I'm old and slow. Quote Link to comment Share on other sites More sharing options...
Wingnut Posted July 28, 2016 Share Posted July 28, 2016 https://github.com/Wingnutt/misc/raw/master/bjsmax_debug_test.zip My initial tests show debug is working OK for BJS 2.4 max. Could you please DL the above zip, and browse the index.html? Report findings, please. thx! Quote Link to comment Share on other sites More sharing options...
Dad72 Posted July 28, 2016 Share Posted July 28, 2016 Hi, Also works for me: http://www.babylonjs-playground.com/#FKCJY#0 Do you have a link to your scene? Quote Link to comment Share on other sites More sharing options...
Wingnut Posted July 29, 2016 Share Posted July 29, 2016 Hi D! Does the playground use the MAX version of BJS, @Dad72? I don't think so. *shrug* Good to see you. I think Hudo has deserted us. Quote Link to comment Share on other sites More sharing options...
Dad72 Posted July 29, 2016 Share Posted July 29, 2016 Hi W! it was to say that the problem does not come from babylon. Quote Link to comment Share on other sites More sharing options...
Hudo1979 Posted July 29, 2016 Author Share Posted July 29, 2016 Could be the problem that I tried to integrate babylonjs with ionic framework for mobile devices. I should run some pure test and see. Quote Link to comment Share on other sites More sharing options...
Hudo1979 Posted July 29, 2016 Author Share Posted July 29, 2016 ok, it seem the problem is related to ionic framework. I tried to create engine inside a ionic scope, probably something went wrong there. pure babylonjs script worked fine. GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
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