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Object constructor using PIXI


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Hello! I know this is probably a dumb question but I am quite new to PIXI. I was wondering if you could do something like this with PIXI:

function Object(name, x, y, scale_x, scale_y, image_path)
{
    this = PIXI.loader.add(this.name, image_path).load(function(loader, resources)
    {
	/* 
        The initialization code.
        */
    });
}

I know that wouldn't work but is there anything like that?

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You are doing something very strange, and my question is the next:

why do you need that kind of stuff? Why not just use Sprite.fromFrame or Texture.fromImage? I think you missed something while learning javascript.

function MySprite(name, x, y, scale_x, scale_y, url)
{
  PIXI.Sprite.call(this, new PIXI.Texture(PIXI.Texture.Empty.BaseTexture));
  this.position.set(x, y);
  this.scale.set(scale_x, scale_y);
  PIXI.loader.add(name, url, function(lo, res) => {
    this.texture = res;
  })
}

MySprite.prototype = Object.create(PIXI.Sprite);
MySprite.prototype.constructor = MySprite;

 

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