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How do I remove the debug draw sprites from a physics body?


deedeekaka
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Hello,

I've been following a Phaser spring example and I've been trying to remove the overlay sprite it draws on my circular physics body (I assume it adds this when I call body.setCircle(5)).

Does anyone know how to remove this? I don't want to remove the body, I still want the physics, I just don't want the extra debug drawn sprite.

Thanks ^_^

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Phaser won't draw debug bodies automatically unless instructed to - you control this by setting the 'debug' flag when the body is enabled:

game.physics.p2.enable([ contra, bunny ], true);

Here we enable a P2 body, with debug, on two Sprites. Change the 'true' to 'false' (or just remove it) and they won't have debug bodies.

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11 hours ago, rich said:

Phaser won't draw debug bodies automatically unless instructed to - you control this by setting the 'debug' flag when the body is enabled:


game.physics.p2.enable([ contra, bunny ], true);

Here we enable a P2 body, with debug, on two Sprites. Change the 'true' to 'false' (or just remove it) and they won't have debug bodies.

Thanks a ton!

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