piesay Posted July 19, 2016 Share Posted July 19, 2016 (edited) So I have two event listeners in my game which work great drop.events.onDragStart.add(this.onDragStart, this); drop.events.onDragStop.add(this.onDragStop, this); But the callback only gets trigggered when the click takes place over the sprite. I want the event to trigger if the pointer is already down and then it moves over the sprite, is there any way to do that? One solution would be to use onInputOver drop.events.onInputOver.add(this.onInputOver, this); But that won't tell the sprite to be dragged, Is there a way to manually trigger events in Phaser? EDIT Ok I found a solution that works use onInputOver and manually start the drag. onInputOver: function(sprite, pointer){ if(pointer.isDown){ sprite.input.startDrag(pointer); } }, Edited July 20, 2016 by piesay Solution found Link to comment Share on other sites More sharing options...
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