OkijinGames Posted July 18, 2016 Share Posted July 18, 2016 Hi Everyone, Here is my latest game: Sailor Pop The HTML5 game has now been released on http://sailorpop.com with the following features: 50 levels including "Gold Stash" and "Extra Hard" levels. 5 unlockable boosters: Color Perl, use to free all same color fishes. Starfish, can spin and free all fishes around. Gold Key, use to remove all visible locks. Rusted Scissors, use to cut all visible fishnets. Many items with special abilities including "messages in a bottle", shells, starfish, jelly fish, perls, gold keys, lockers, rocks, fishnets, gold chests. Power bar booster to activate with current level points. Cloud sync to save progress and sync in any browser, mobile and desktop. Universal top score list for every level. HD Gameplay Trailer: Enjoy, Thanks! end3r 1 Quote Link to comment Share on other sites More sharing options...
end3r Posted July 18, 2016 Share Posted July 18, 2016 The game looks very well polished, congrats on releasing it and good luck with licensing. OkijinGames 1 Quote Link to comment Share on other sites More sharing options...
Goblet Ed Posted July 18, 2016 Share Posted July 18, 2016 Wicked game! Love how the treasures float to the surface and that you can find powers in the little bottles. All-in-all it feels very feature rich, no doubt rivaling native match-three game apps. How long did it take you to make this demo? OkijinGames 1 Quote Link to comment Share on other sites More sharing options...
OkijinGames Posted July 18, 2016 Author Share Posted July 18, 2016 3 hours ago, Goblet Ed said: Wicked game! Love how the treasures float to the surface and that you can find powers in the little bottles. All-in-all it feels very feature rich, no doubt rivaling native match-three game apps. How long did it take you to make this demo? Thanks! I started work on the game about 4 months ago (but also shared my time with work on the next project) so in actual time probably 2 months worth of work. 3 hours ago, end3r said: The game looks very well polished, congrats on releasing it and good luck with licensing. Thank you Goblet Ed 1 Quote Link to comment Share on other sites More sharing options...
OkijinGames Posted July 18, 2016 Author Share Posted July 18, 2016 If you are around in San Francisco @ Casual Connect this week feel free to let me know and let's grab a coffee For any other questions or feedback feel free as well. Quote Link to comment Share on other sites More sharing options...
benny! Posted July 18, 2016 Share Posted July 18, 2016 Awesome work. Game looks and feels great. Good luck with sponsoring! Quote Link to comment Share on other sites More sharing options...
OkijinGames Posted July 18, 2016 Author Share Posted July 18, 2016 47 minutes ago, benny! said: Awesome work. Game looks and feels great. Good luck with sponsoring! Thank you Benny! Quote Link to comment Share on other sites More sharing options...
mazoku Posted July 19, 2016 Share Posted July 19, 2016 Great art! Nice, polished game! Good luck from me too. OkijinGames 1 Quote Link to comment Share on other sites More sharing options...
OkijinGames Posted July 20, 2016 Author Share Posted July 20, 2016 19 hours ago, mazoku said: Great art! Nice, polished game! Good luck from me too. Thanks Mazoku! Quote Link to comment Share on other sites More sharing options...
Horizonicblue Posted July 20, 2016 Share Posted July 20, 2016 Well polished game, great work. The graphics this time is different than your previous games, did you use some different techniques this time? Can I have some more info on that? Quote Link to comment Share on other sites More sharing options...
OkijinGames Posted July 21, 2016 Author Share Posted July 21, 2016 13 hours ago, Horizonicblue said: Well polished game, great work. The graphics this time is different than your previous games, did you use some different techniques this time? Can I have some more info on that? Thanks Horizonicblue. Indeed I wanted to try a different style so I tried to apply some shading to my 2D art. I am absolutely not a photoshop expert and my very "rudimentary" technique consists of clipping colored shadows inside the shapes to get the effect/relief I am after. Quote Link to comment Share on other sites More sharing options...
end3r Posted July 21, 2016 Share Posted July 21, 2016 15 minutes ago, OkijinGames said: I am absolutely not a photoshop expert and my very "rudimentary" technique consists of clipping colored shadows inside the shapes to get the effect/relief I am after. Damn, if you did that graphics on your own and you're saying you're not an expert, then I don't know who is ;] Quote Link to comment Share on other sites More sharing options...
OkijinGames Posted July 21, 2016 Author Share Posted July 21, 2016 5 hours ago, end3r said: Damn, if you did that graphics on your own and you're saying you're not an expert, then I don't know who is ;] Thanks I mean there is probably much more efficient way to achieve the same result as the method I am using is very time consuming. Quote Link to comment Share on other sites More sharing options...
OkijinGames Posted July 26, 2016 Author Share Posted July 26, 2016 On 21/07/2016 at 3:03 AM, Horizonicblue said: Well polished game, great work. The graphics this time is different than your previous games, did you use some different techniques this time? Can I have some more info on that? Made a quick screenshot to explain in more details. Basically I create small shapes and clip them to the main shape, enable the drop shadow (blend mode normal) and set their color/distance/spread/size as needed to create the desired relief - very rudimentary technique but it works and I keep my drawing vector based as well. Horizonicblue 1 Quote Link to comment Share on other sites More sharing options...
icp Posted July 26, 2016 Share Posted July 26, 2016 I think you could save some time using Adobe Illustrator with the Gradient Mesh Tool https://helpx.adobe.com/illustrator/using/meshes.html . OkijinGames 1 Quote Link to comment Share on other sites More sharing options...
dabontv Posted July 27, 2016 Share Posted July 27, 2016 Very fun, got addicted very quickly Quote Link to comment Share on other sites More sharing options...
tips4design Posted July 27, 2016 Share Posted July 27, 2016 The game looks good, one question, is demo the full resolution of the game? Because the graphics get a big blurry when the window is larger. OkijinGames 1 Quote Link to comment Share on other sites More sharing options...
OkijinGames Posted July 27, 2016 Author Share Posted July 27, 2016 15 hours ago, icp said: I think you could save some time using Adobe Illustrator with the Gradient Mesh Tool https://helpx.adobe.com/illustrator/using/meshes.html . Thanks indeed this seems the perfect tool to achieve this. Thanks! Quote Link to comment Share on other sites More sharing options...
OkijinGames Posted July 27, 2016 Author Share Posted July 27, 2016 2 hours ago, tips4design said: The game looks good, one question, is demo the full resolution of the game? Because the graphics get a big blurry when the window is larger. The game loads different graphics set depending on the initial window size detected. The final release will have a dedicated desktop graphics set so the game will run with highest resolution on desktop regardless of the initial window size but I did not generate it in the demo version. Quote Link to comment Share on other sites More sharing options...
OkijinGames Posted August 13, 2016 Author Share Posted August 13, 2016 Some advance levels preview in this HD gameplay trailer (will be used for store promotion) (updated 31/08) Quote Link to comment Share on other sites More sharing options...
OkijinGames Posted August 31, 2016 Author Share Posted August 31, 2016 The HTML5 game has now been released on http://sailorpop.com with the following features: 50 levels including "Gold Stash" and "Extra Hard" levels. 5 unlockable boosters: Color Perl, use to free all same color fishes. Starfish, can spin and free all fishes around. Gold Key, use to remove all visible locks. Rusted Scissors, use to cut all visible fishnets. Many items with special abilities including "messages in a bottle", shells, starfish, jelly fish, perls, gold keys, lockers, rocks, fishnets, gold chests. Power bar booster to activate with current level points. Cloud sync to save progress and sync in any browser, mobile and desktop. Universal top score list for every level. I am primarily running this version to collect some data that I will use to adjust the level difficulty prior to the store release. The game will then be released on Windows Phone, Facebook and Google Play to start with, followed by iOS and Amazon App Store. There will probably be some iterations on the graphics as well (especially the level maps). Any question, feel free. Quote Link to comment Share on other sites More sharing options...
MiniMindGames.com Posted November 2, 2016 Share Posted November 2, 2016 Awesome game! I just wonder how can you make a fullscreen HTML5 game run that smooth Quote Link to comment Share on other sites More sharing options...
OkijinGames Posted November 3, 2016 Author Share Posted November 3, 2016 On 02/11/2016 at 6:28 PM, GameQuack.com said: Awesome game! I just wonder how can you make a fullscreen HTML5 game run that smooth Thanks! The game uses several asset sets and loads them dynamically depending on the device. Quote Link to comment Share on other sites More sharing options...
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