jacquesr Posted July 18, 2016 Share Posted July 18, 2016 Hello everyone, I started working on a game. Those of you who can remember Soviet Strike/Nuclear Strike can take this as reference regarding what I am going for with my helicopter controls. I'm not that much of a physics / math pro and so I started thinking about how I can model the behavior of a helicopter where my assumption is that its height over the surface is not controllable but instead is automatically adjusted when moving across the game world. My current idea is to model the helicopter behavior with the inertia of a sphere that moves on a flat surface and I apply force to it into the direction that the keyboard/controller input goes. Do you guys have other ideas? I am working with babylon.js and I know there are physics engines like Oimo. Can I take built in stuff for what I want to do? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.