Trung0246 Posted July 16, 2016 Share Posted July 16, 2016 After some research on Internet how to make bullet hell game with Phaser, no good tutorial found, so I decided to use 3rd framework, then I found bulletml.js, so I give it a try, running 3rd demo, work great. (3rd one is orginal, no dependency, also, bunch of Japanese in comment and on github page, maybe I should learn it...). So I tried to modify it without Phaser, work great too. After saw what it can do, I tried to make it work with Phaser, little hard for me to understand demo's code (I'm still a beginner). So I tried, got error: Uncaught TypeError: this.onTextureUpdate is not a function and a bunch of warning. Anybody know why or it is impossible to do, or maybe suggestion on tutorial? (Also, Rich, can you consider use bulletml.js into Phaser.Weapon or Phaser.Bullet or Phaser.Particle or else? ) (Sorry for bad english ) Link to comment Share on other sites More sharing options...
rgk Posted July 17, 2016 Share Posted July 17, 2016 You could do this with the current emitter/particle system in Phaser. All I did was a quick google search and I found examples. https://www.google.com/#q=phaser+bullet+hell Link to comment Share on other sites More sharing options...
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