marc. Posted July 16, 2016 Share Posted July 16, 2016 Heyy guys, I want to export my FBX file to a babylon file but I don't understand the tutorial( https://github.com/BabylonJS/Babylon.js/tree/master/Exporters/FBX ). I have downloaded everything I needed and I have copied the "lib file" from autodesk. But how can I edit the file for babylon??? Quote Link to comment Share on other sites More sharing options...
dbawel Posted July 18, 2016 Share Posted July 18, 2016 I may not fully understand the question. There's nothing to prepare unless you are setting shape keys or some function like this. Otherwise, FBX is highly compatible for practically every element in a scene, and if you need to edit the FBX file further, it's really simple to read an ASCII FBX file and edit if you need. So there should be nothing else to do if you are exporting to a .babylon file for export. If you have any issues or I don't understand the question, then @JCPalmer who writes the .babylon exporter for Blender should be able to help you. I also highly recommend downloading the free FBX converter and viewer. But if you need to know what is supported, please post, and someone can help. Otherwise, FBX is the most versatile file format to transfer practically every aspect of a scene with the exception of constraints. So there shouldn't be anything to do except import FBX and export directly to .babylon. DB Quote Link to comment Share on other sites More sharing options...
marc. Posted July 19, 2016 Author Share Posted July 19, 2016 Yeah I used Blender before but in Blender you don't import the Materials withe the model. I want to use the FBX-Exporter but I have no idea how it works. Thats my problem. ;( Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted July 19, 2016 Share Posted July 19, 2016 The FBXExporter is a command line tool that will convert a given .fbx to a .babylon file. Quote Link to comment Share on other sites More sharing options...
dbawel Posted July 20, 2016 Share Posted July 20, 2016 Are there any differences or limitations using te CMD line FBXExporter? Or does it provide the same level of support that the Blender exporter provides? DB Quote Link to comment Share on other sites More sharing options...
marc. Posted July 20, 2016 Author Share Posted July 20, 2016 Yeah I know that that is a CMD Line but I don't how it works. (Where I have to write the command? :D) Quote Link to comment Share on other sites More sharing options...
marc. Posted July 20, 2016 Author Share Posted July 20, 2016 And if I want to open the file ([The Fbx-Exporter ]http://prntscr.com/bv6wil ) it only close after a second so I can't write the command. :c Quote Link to comment Share on other sites More sharing options...
dadiaar Posted July 20, 2016 Share Posted July 20, 2016 31 minutes ago, marc. said: And if I want to open the file ([The Fbx-Exporter ]http://prntscr.com/bv6wil ) it only close after a second so I can't write the command. :c Open the command line with cmd, go to the folder and run the exe file from there. This way you will keep the output http://prnt.sc/bv79l6 Quote Link to comment Share on other sites More sharing options...
marc. Posted July 21, 2016 Author Share Posted July 21, 2016 Ohh thanks! I've exported it but it has no materials. :c http://prntscr.com/bvjk3a (Its only a part of the complete model) Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.