vulkeno Posted December 1, 2013 Share Posted December 1, 2013 Hi, I started to create a graphical userinterface and an extension of babylonjs.You can define different objects on a set and move, rotate, etc. these objects relative.There is also a binary based format avaible (v3d) to obtain an faster loading, and an second supported format is: "xml", with this you can easy configure maps for your game.By example:<?xml version='1.0'?><V3D> <ground>grass.jpg</ground> <skybox>sky/skybox</skybox> <object map="objects" url="example.v3d" x='500' rotationX='90'> <mesh name="Mesh01" scaleX='2'></mesh> </object></V3D>I'm developping more features, but you can see what there already is avaible on my site:http://www.vulkenogui.com What are you thinking about this ?(and I'm sorry for my bad english) thanks Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted December 2, 2013 Share Posted December 2, 2013 This is excellent!!! The binary format is a great idea Do you think you can share your code? Quote Link to comment Share on other sites More sharing options...
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