doubleduck Posted July 13, 2016 Share Posted July 13, 2016 Hi! We’ve recently released a cross platform mobile and desktop game called Dynamons 2. We wrote an in-depth case study explaining the processes and thoughts behind the making of the game, from the initial client brief, and up to the conclusions we got after releasing the game. If you’re interested, you can read the case study about the making of Dynamons 2 here! Also, if anyone has any questions about the development process or our work in general, we’ll be happy to answer the best we can, and share from our experience. Thanks for reading and have fun! gaelbeltran 1 Quote Link to comment Share on other sites More sharing options...
icp Posted July 13, 2016 Share Posted July 13, 2016 What cross platform tools are you using? Quote Although the original Dynamons was an HTML5 game, the sequel needed to be a native game for mobile. Luckily, we work using specialized cross-platform tools, and could easily re-use most of the original code and assets, thus saving time and money. Our cross-platform tools enable us to make a game once, and launch it on either HTML5, iPhones or Android phones, and even as a Flash or desktop app. Quote Link to comment Share on other sites More sharing options...
doubleduck Posted July 13, 2016 Author Share Posted July 13, 2016 Hey @icp We use the Haxe open source language with the OpenFL library and some of our own made libraries & tools we developed over the past several years. They enable us to develop mobile games for various platforms (HTML5/iOS/Android & more) with relative ease. I'm actually planning to write a more in-depth blog post in the near future describing our tools and frameworks we use to make games icp, gaelbeltran and ozdy 3 Quote Link to comment Share on other sites More sharing options...
ozdy Posted July 14, 2016 Share Posted July 14, 2016 Nice read, I also use Haxe+OpenFL with a good amount of custom code to handle dealing with text, assets, importing graphics, cpu and gpu targets etc... Quote Link to comment Share on other sites More sharing options...
labrat.mobi Posted July 14, 2016 Share Posted July 14, 2016 @doubleduck how is the OpenFL's HTML5 performance? Especially on mobile web browser. Can you write about their HTML5 renderer? Does Dynamons 2 work well on mobile web browser? Quote Link to comment Share on other sites More sharing options...
doubleduck Posted July 15, 2016 Author Share Posted July 15, 2016 @labrat.mobi All of our recent HTML5 games (including Dynamons 2) are based on OpenFL and work really well on mobile web browsers, you can see many examples on Kizi's mobile website. The latest OpenFL introduces WebGL rendering with a fallback to canvas, we however use a slightly older version which is canvas only, and i'm pretty sure the rendering part is based on Pixi.js Quote Link to comment Share on other sites More sharing options...
ozdy Posted July 15, 2016 Share Posted July 15, 2016 I use @YellowAfterlife's bitfive html5 target that is canvas only and works very well. Quote Link to comment Share on other sites More sharing options...
Goblet Ed Posted July 15, 2016 Share Posted July 15, 2016 I dig the visual style of your games. Good presentation and ideas. doubleduck 1 Quote Link to comment Share on other sites More sharing options...
devandy Posted July 29, 2016 Share Posted July 29, 2016 The game's visual is really high quality. Did you design them yourself? What tool did you use to convert the game to mobile? Quote Link to comment Share on other sites More sharing options...
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