Sebavan Posted July 8, 2016 Share Posted July 8, 2016 Hello, Two new features have been added to the standard material (in the 2.5 in progress version): Color Grading (convert final color to a different one through a lookup table texture): http://www.babylonjs-playground.com/#17VHYI#2 (you can see the scene going from day to sunset by modifying the LUT texture intensity over time) Color Curves (famous curves used in image edition tools): http://www.babylonjs-playground.com/#17VHYI#3 (you can see the impact of Hue modification over time) For more info, they work as the PBR Material respective features: http://doc.babylonjs.com/overviews/Physically_Based_Rendering_Master#camera-controls-color-grading-and-color-curves iiceman, jerome and Wingnut 3 Quote Link to comment Share on other sites More sharing options...
Wingnut Posted July 8, 2016 Share Posted July 8, 2016 Nice! Thanks @Sebavan! A little background for newbies like me: http://www.fallenempiredigital.com/blog/2012/12/04/luts-part-1-what-is-a-lut/ PBR docs are wonderful, by the way. PBR Introduction is 404 for some reason, and I get a ReferenceError: iframe is not defined - static.js:33:5 ... possibly causing all your eyeball links to fail. Litten could become lit. VS usually has a period after. Coefficient is missing its 2nd 'i' somewhere. Minor stuff. The document is just great. Man, you are a serious asset to BJS... don't ever leave us, okay? Quote Link to comment Share on other sites More sharing options...
Sebavan Posted July 9, 2016 Author Share Posted July 9, 2016 Thank you @Wingnut PR to fix typos and 404 in progress: https://github.com/BabylonJS/Documentation/pull/202 I fixed the link in the forum for the doc. It was https instead of http causing the embedded Iframe to not be trusted so not loading. Wingnut 1 Quote Link to comment Share on other sites More sharing options...
Nabroski Posted July 10, 2016 Share Posted July 10, 2016 Hello This is amazing, thank you for all the work, i will definitely use it. It would be nice, if i can create nodes and stack "filters".(i'm not sure maybe this already possible)Davinci Resolve is a common tool for Color Grading in cinema. it would be great if i could run a lut, which was designed to emulate film. Their also tones of free luts for this program rather than Lightwave. I found some converter on the web. (Trial version) And Babylonjs accept this file. # Resolve Film Look LUT # Input: Cineon Log # : floating point data (range 0.0 - 1.0) # Output: FUJIFILM 3513DI film stock 'look' with D65 White Point # : floating point data (range 0.0 - 1.0) # Display: DCI-P3, Gamma 2.6 # Converted by Briz LUT Converter 0 64 128 192 256 320 384 448 512 576 640 704 768 832 896 960 1023 173 158 211 177 154 201 179 155 248 180 164 305 165 136 520 ... I probably the only one who request this, so thank you very much, to spend any time on this. Best Quote Link to comment Share on other sites More sharing options...
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