Hi,
I've created a box that should have flat shading (see box-good). But it displays in babylon as a shaded box.
The model is distorted by bones.
I tried
mesh.convertToFlatShadedMesh();
but there's no difference. Are there any other ways to get rid of the shaded polygons? Or is there a way to adjust the phong angle in babylonjs?
I really really hope so.. because the model is useless now.
Thanks!