chiguireitor Posted July 7, 2016 Share Posted July 7, 2016 (edited) Download here Currently working on a game which twists a little bit the Galaga-like clones of yore. I was developing a Top Down Shooter (hence "project TDS") but it degenerated into a Galaga-like game. The game pits two players in a (for now) endless battle for points, where one side has the ultra-mobile "hero" ship and the other is the "swarm" side. Currently doing it as kind of a pressure relief, as real life is driving me nuts and want to create a small game that brings something "kind of new" to the table. Missing still are: Sounds Music More visual effects More types of "baddies" Powerups for the hero "Boss" battles and such Planned, but not prioritary are network play and some sort of leaderboard. Edited July 13, 2016 by chiguireitor Updated info Quote Link to comment Share on other sites More sharing options...
htmlhigh5 Posted July 7, 2016 Share Posted July 7, 2016 Link? Quote Link to comment Share on other sites More sharing options...
chiguireitor Posted July 7, 2016 Author Share Posted July 7, 2016 Still not up, this week i'll upload an alpha version to itch.io refinery. I'll be sure to notify here. Quote Link to comment Share on other sites More sharing options...
chiguireitor Posted July 11, 2016 Author Share Posted July 11, 2016 Ok! I've released a downloadeable version! This week i've added sounds, music, explosions, camera shake and a menu screen. Remaining to include are: AI for the Hero (it just shoots mindlessly for now). More variety of enemies. Mini bosses waves. Bosses waves. Network play. I intend to eventually do a Mac release, but as i don't have any way to test them releases that's gotta wait. Windows downloads should be working, i'm going to test them soon as it is kinda late around here (EDIT: Yeap, working) Quote Link to comment Share on other sites More sharing options...
chiguireitor Posted July 13, 2016 Author Share Posted July 13, 2016 Uploading new build with Hero powerups that drop from the aliens. Still need to add new sounds for the powerups and UI elements that let the player know how much of them they have still active. I'm thinking of adding a way for aliens to have powerups too, still deciding how to add them (maybe sacrificing an alien that crashes with the hero grants temporary powerups to the rest of the swarm?). Quote Link to comment Share on other sites More sharing options...
chiguireitor Posted July 24, 2016 Author Share Posted July 24, 2016 So, today i decided to try and get my video capture up to speed (recently switched from windoze to linux as main dev machine). Finally made it so i can capture a nifty gif: Obviously, i still need to find out how to capture 60fps video on my box Quote Link to comment Share on other sites More sharing options...
Milton Posted July 24, 2016 Share Posted July 24, 2016 35 minutes ago, chiguireitor said: Obviously, i still need to find out how to capture 60fps video on my box Don't know what you're using at the moment. GLC (glc-capture --disable-audio) should do 60fps. Quote Link to comment Share on other sites More sharing options...
chiguireitor Posted July 24, 2016 Author Share Posted July 24, 2016 Will try GLC, as Kazam isn't cutting it, and i'm even capturing RAW to SSD. Will try it out now... I would also like to do audio, so i can shoot the promo videos (although prolly video will be on "off", against some soundtrack, not very clear atm). Quote Link to comment Share on other sites More sharing options...
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