Allen Posted July 6, 2016 Share Posted July 6, 2016 Hey guys, does 'addMoveCallBack' will not detect 'pointer.isUp'? So I have to do in 'update: function()' and set 'game.input.activePointer.isUp'? Link to comment Share on other sites More sharing options...
VitaZheltyakov Posted July 6, 2016 Share Posted July 6, 2016 8 hours ago, Allen said: Hey guys, does 'addMoveCallBack' will not detect 'pointer.isUp'? So I have to do in 'update: function()' and set 'game.input.activePointer.isUp'? Yes, 'addMoveCallBack' not detect 'pointer.isUp' Link to comment Share on other sites More sharing options...
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