GrzegorzusLudi Posted July 5, 2016 Share Posted July 5, 2016 Since last summer, I've been making a simple tactical game. Now I want to show it to the world. LINK: http://ludistrona.cba.pl/inexenRR.php Sorry for large number of text in Polish, but I'm kinda patriotic. ;P "Bitewka" means "little battle" in my language. Unfortunately, game doesn't word on mobile devices. How to play: You are red and fight with blue. Both armies are divided into units (max 8), consisting up to 16 soldiers. You command the units by dragging their symbols. I made seven stages: one easy (Noob War), two hard (Rangers, Elephants), three very hard (Horses, Challenge and Crossbows) and one hard-to-lose (Chuck Norris). I created also "Sandbox" (be aware what are you writing to "Code", it can crash after putting invalid text). HINT: you can destroy bigger armies if you move faster and have wider weapon range. Just avoid contact with enemy. Units available: -swordsmen - short distance, can bear a shield, -axemen - short distance, cannot bear shield, better attack stats -bowmen - long distance, cannot bear shield, poison arrows at 3 attack level -crossbowmen - long distance, can bear shield, -spearmern - slightly longer distance, can bear shield, longer spears at 3 attack level -horsemen - fastest (normal) unit, uses spears -elephants - strongest (normal) unit, -Chuck Norris (XD) - I wanted to make a mage, but I was too lazy. Each unit has three attack and defence levels of their weapon or shield. I allow to make your own version of the game. There's link to code: http://ludistrona.cba.pl/bitewkaenclearcodeRR.txt There are no images, whole game is only in one file, even weapons are drawn in the code whith strange sinus-based coordinates. The game is built from scratch with sole javascript and HTML5, no engine has been used. If I find some time, I would make more types of terrain (mountain, river, hill, forest) and even make a strategy game based on it - add map like in Total War series or Great War of Prefectures (a japanese flash game). But don't expect it to be made so quickly. ;P Quote Link to comment Share on other sites More sharing options...
htmlhigh5 Posted July 6, 2016 Share Posted July 6, 2016 Wow, pretty impressive to make the whole game without using images. Unfortunately I think that contributes to the overall lagginess. I'm on what I think is a pretty average laptop and the game moved quite slowly. I don't think it would suffer by reducing the army size to combat the lag. Interesting and very difficult concept! Quote Link to comment Share on other sites More sharing options...
Tobiasz Posted July 8, 2016 Share Posted July 8, 2016 agree, it's very laggy. I like the unit control approach. The horse map seems unwinnable, need more space to circulate the front to get into the archers? Quote Link to comment Share on other sites More sharing options...
GrzegorzusLudi Posted July 21, 2016 Author Share Posted July 21, 2016 I made some corrections to the script. In previous version I made an optimalization, but it didn't work then (it divides whole canvas into smaller fields, so script can test interactions only with near soldiers). I also shrinked size of the canvas (from giant 1200x900 to 900x675). On 8.07.2016 at 0:39 PM, Tobiasz said: agree, it's very laggy. I like the unit control approach. The horse map seems unwinnable, need more space to circulate the front to get into the archers? I use one tactic: from first row (white horses) I send upper unit to far top and others to the bottom. It makes a gap between axemen, where I send second row of horses. I also come with new levels. But you must use sandbox to play them: 4g8;;4g80g80g80g80g81g61g61g61g61g61g61g61g6 - Shields vs. Axes, pretty easy ;;246;;;263;616;;528;518518; - Hunting Animals, medium ;;;;4984984984981g01g01g01g01g01g01g01g0 - Four times outnumbered, hard ;;;;;2g6;;1g01g01g01g01g01g01g01g0 - Lonely poisoners, very hard, but I promise I bet it. It takes much time to win. Quote Link to comment Share on other sites More sharing options...
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