Rock Cat Posted July 5, 2016 Share Posted July 5, 2016 Hi guys I am making a game where i have 5 different types of enemies, each enemy consist of 35 frames. most of the time all 5 enemies will be shown on the screen at the same time. My question is: In order to make my game as fast as possible, do I put all enemies on one big spritesheet or do I make one for each enemy? Kind regards me Quote Link to comment Share on other sites More sharing options...
ivan.popelyshev Posted July 5, 2016 Share Posted July 5, 2016 All on one. It matters how much textures are used in one frame, consequence frames do not count Rock Cat 1 Quote Link to comment Share on other sites More sharing options...
Rock Cat Posted July 5, 2016 Author Share Posted July 5, 2016 thx Quote Link to comment Share on other sites More sharing options...
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