Nulligma Posted July 5, 2016 Share Posted July 5, 2016 I am making a game with skins in it. When ever player changes a skin Images gets loaded again. I use this code. preload: function () { this.load.image('arm', 'asset/Theme'+this.theme+'/arm.png'); this.load.image('leg', 'asset/Theme'+this.theme+'/leg.png'); this.load.image('head', 'asset/Theme'+this.theme+'/head.png'); this.load.image('torso', 'asset/Theme'+this.theme+'/torso.png'); } gameFunction:function() { if(this.themeChanged) { this.theme = this.newTheme; game.lockRender = true; game.load.onLoadComplete.add(this.preloadComplete, this); this.preload(); game.load.start(); } } preloadComplete:function() { game.load.onLoadComplete.remove(this.preloadComplete, this); game.lockRender = false; this.addImages(); }, This gives me an error Quote Uncaught TypeError: Failed to execute 'drawImage' on 'CanvasRenderingContext2D': No function was found that matched the signature provided. What am I doing wrong here? Link to comment Share on other sites More sharing options...
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